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<blockquote data-quote="DonTadow" data-source="post: 2313792" data-attributes="member: 22622"><p>That is the best feeling as a DM. When something comes out and the players go "That son of a ...". It happened at my last session as I revealed that the barkeep in the pirate's cove whom arranged for pcs to receive new identities and even set up a safe house for them in a temple city was really paid to lure the pcs to the place by someone. They swore they could trust this npc and told them their entire plan, mission and details on their previous crimes. For 3 months since entering the city they wondered whom was tipping off their enemies of there whereabouts never realizing it was the npc they had encountered a month earlier. They have been manipulated to attack particular councilmen, to kill witnesses to crimes they had no idea they were apart of and sent on wild goose chases. At my last session they are fighting a drow they had been tracking and while rummaging through her things they find a note signed "Mr. Smith" ... the Npc they trusted. In unisin three PCs shouted... that son of a b... . It was a sweet moment. </p><p></p><p>Which reminds me of a question. As a DM I obvious went through alot of trouble to set that up. Does anyone have players home just don't get it no matter what you do. ONe of my players has been with me for a long time and during the previously described inncodent he seemed dumb founded and had the nerve to ask "whom is mr. smith". It was quite annoying to me because everyone else, even the new people, had known who he was. How do you guys deal with players whom just don't keep up with the metaplot?</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2313792, member: 22622"] That is the best feeling as a DM. When something comes out and the players go "That son of a ...". It happened at my last session as I revealed that the barkeep in the pirate's cove whom arranged for pcs to receive new identities and even set up a safe house for them in a temple city was really paid to lure the pcs to the place by someone. They swore they could trust this npc and told them their entire plan, mission and details on their previous crimes. For 3 months since entering the city they wondered whom was tipping off their enemies of there whereabouts never realizing it was the npc they had encountered a month earlier. They have been manipulated to attack particular councilmen, to kill witnesses to crimes they had no idea they were apart of and sent on wild goose chases. At my last session they are fighting a drow they had been tracking and while rummaging through her things they find a note signed "Mr. Smith" ... the Npc they trusted. In unisin three PCs shouted... that son of a b... . It was a sweet moment. Which reminds me of a question. As a DM I obvious went through alot of trouble to set that up. Does anyone have players home just don't get it no matter what you do. ONe of my players has been with me for a long time and during the previously described inncodent he seemed dumb founded and had the nerve to ask "whom is mr. smith". It was quite annoying to me because everyone else, even the new people, had known who he was. How do you guys deal with players whom just don't keep up with the metaplot? [/QUOTE]
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