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<blockquote data-quote="Ibram" data-source="post: 2315539" data-attributes="member: 17640"><p>My campaigns usualy feature some sort of mete-plot, often one that takes several campaigns to become apparent.</p><p></p><p>1) the fall of the Church of the Nine and the Schism Wars: the split in the church was first introduced in my first 3.0 campaing, as the players became aware of how many in the church used their power for their own ends. In a later campaign (taking place ~40 years after the first one) the church splits into two rival factions; the Orthodox and the Reformist (leading to the conflict known as the Schism Wars). Under pressure to suppress disent the Orthodox faction turned on the Templar Knights (the largest Paladin order), nearly exterminating it. The players were deeply involved in this, as the cousin of one PC was directing the purges in a provence. I have yet to fully resolve this meta-plot, but if things continue as is the Church of the Nine will lose major ground to a a resurgance monotheistic faith known as the Church of the Star Lord</p><p></p><p>2) Corruption of Souls: Early in the first campaing a party member was "given" an intellegent sword by a celestial being. Over time my players came to believe that the sword was evil and that it had been given by a daemon. This isnt entierly true, the sword is evil but it was given to the party by a celestial being because he knew that in dooing so the power of the sword would be bound. In a later campaing it came out that the character who carried the sword had an son by an evil cleric, this son was searching for his "legacy"... that is the evil sword. Unfortnuatly that campaing fell apart before I could dig deeper into that plot. I'd like to return to it some day, perhapse telling how the sword was forged and how the celestial aquired it.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2315539, member: 17640"] My campaigns usualy feature some sort of mete-plot, often one that takes several campaigns to become apparent. 1) the fall of the Church of the Nine and the Schism Wars: the split in the church was first introduced in my first 3.0 campaing, as the players became aware of how many in the church used their power for their own ends. In a later campaign (taking place ~40 years after the first one) the church splits into two rival factions; the Orthodox and the Reformist (leading to the conflict known as the Schism Wars). Under pressure to suppress disent the Orthodox faction turned on the Templar Knights (the largest Paladin order), nearly exterminating it. The players were deeply involved in this, as the cousin of one PC was directing the purges in a provence. I have yet to fully resolve this meta-plot, but if things continue as is the Church of the Nine will lose major ground to a a resurgance monotheistic faith known as the Church of the Star Lord 2) Corruption of Souls: Early in the first campaing a party member was "given" an intellegent sword by a celestial being. Over time my players came to believe that the sword was evil and that it had been given by a daemon. This isnt entierly true, the sword is evil but it was given to the party by a celestial being because he knew that in dooing so the power of the sword would be bound. In a later campaing it came out that the character who carried the sword had an son by an evil cleric, this son was searching for his "legacy"... that is the evil sword. Unfortnuatly that campaing fell apart before I could dig deeper into that plot. I'd like to return to it some day, perhapse telling how the sword was forged and how the celestial aquired it. [/QUOTE]
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