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<blockquote data-quote="LeapingShark" data-source="post: 2315680" data-attributes="member: 15618"><p>My favorite metaplot was a campaign I ran back in high school. </p><p></p><p>Over a series of years (while the PCs were running through several TSR adventure modules), the Forgotten Realms faced a severe drought, which slowly developed into a major disaster as plantlife began to die off and food chains collapsed. Various high level personages began to disappear, Elminster, Alustriel, King Azoun, Blackstaff, Piergeron, etc, etc. The Anauroch desert began to expand, slowly devouring Cormyr and other border regions. Then things got even worse when hordes of Thri-Kreen began sacking various cities, laying waste to the countryside. </p><p></p><p>What we had going on was the Dark Sun invasion of FR! (ya, leave it to my high school imagination to come up with something wild). A colossal planar archway was constructed in the middle of the Anauroch, and hordes of Thri-Kreen were coming through daily, amassing into massive battle groups then marching onward towards various target regions. The Dragon of Tyr also came through the gate, and was roaming the countryside destroying cities at random. Plus there was also a giant mechanical walker (a locust version of Lolth's colossal spider-vehicle) running amok, full of the Thri-Kreen leaders. And of course most of the TKs were Psion/Wizards, loaded up with Stoneskin spells and other broken benefits.</p><p></p><p>The PCs and some minor lower level celebrities began organizing "the underground", a clandestine guerilla-style resistance force. Some of their allies were working on unraveling the mysteries of the missing super-celeb NPCs, who turned out to be trapped in stasis spheres (don't ask) deep underground below various dungeons across Faerun, such as a sahuagin crypt below the ocean floor, etc, etc, which the party of course plundered in order recover some of the powerful supercelebs (strategically delaying the rescue of the NPCs they hated, for example the wizard Vangerdahast whom the wizard PC thought of as a rival for power). They tackled destroying the gate, stopping the dragon, destroying the mechanical walker, sweeping up the TK armies, etc. Meanwhile the supercelebrities that they rescued were each working on more complicated and boring projects like suppling magical water everywhere, reversing the drought, tending to homeless refugees, and the reconstruction of destroyed cities.</p><p></p><p>The fun part I think was the slow progression of events. Back then we had all the time in the world, so I was able to draw things out slowly. Civilizations were destroyed, PCs died, celebs died, the landscape changed, etc. The campaign lasted probably 3 years real time.</p></blockquote><p></p>
[QUOTE="LeapingShark, post: 2315680, member: 15618"] My favorite metaplot was a campaign I ran back in high school. Over a series of years (while the PCs were running through several TSR adventure modules), the Forgotten Realms faced a severe drought, which slowly developed into a major disaster as plantlife began to die off and food chains collapsed. Various high level personages began to disappear, Elminster, Alustriel, King Azoun, Blackstaff, Piergeron, etc, etc. The Anauroch desert began to expand, slowly devouring Cormyr and other border regions. Then things got even worse when hordes of Thri-Kreen began sacking various cities, laying waste to the countryside. What we had going on was the Dark Sun invasion of FR! (ya, leave it to my high school imagination to come up with something wild). A colossal planar archway was constructed in the middle of the Anauroch, and hordes of Thri-Kreen were coming through daily, amassing into massive battle groups then marching onward towards various target regions. The Dragon of Tyr also came through the gate, and was roaming the countryside destroying cities at random. Plus there was also a giant mechanical walker (a locust version of Lolth's colossal spider-vehicle) running amok, full of the Thri-Kreen leaders. And of course most of the TKs were Psion/Wizards, loaded up with Stoneskin spells and other broken benefits. The PCs and some minor lower level celebrities began organizing "the underground", a clandestine guerilla-style resistance force. Some of their allies were working on unraveling the mysteries of the missing super-celeb NPCs, who turned out to be trapped in stasis spheres (don't ask) deep underground below various dungeons across Faerun, such as a sahuagin crypt below the ocean floor, etc, etc, which the party of course plundered in order recover some of the powerful supercelebs (strategically delaying the rescue of the NPCs they hated, for example the wizard Vangerdahast whom the wizard PC thought of as a rival for power). They tackled destroying the gate, stopping the dragon, destroying the mechanical walker, sweeping up the TK armies, etc. Meanwhile the supercelebrities that they rescued were each working on more complicated and boring projects like suppling magical water everywhere, reversing the drought, tending to homeless refugees, and the reconstruction of destroyed cities. The fun part I think was the slow progression of events. Back then we had all the time in the world, so I was able to draw things out slowly. Civilizations were destroyed, PCs died, celebs died, the landscape changed, etc. The campaign lasted probably 3 years real time. [/QUOTE]
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