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<blockquote data-quote="cbwjm" data-source="post: 7963786" data-attributes="member: 6788732"><p>I've had a look through my homebrew onenote file, I have the following:</p><p></p><p>I have a (sub)race option, a couple of items, and one of my bosses who the players briefly fought and actually managed to survive thanks to the counter ticking down that signalled the arrival of an orcish horde. The Red Talon also has a somewhat unique item which allows him to cast a unique spell inspired by a MtG card of the same name and the shadowblade spell.</p><p></p><p>I have a number of other spells that are homebrewed from MtG cards as well as many updated spells from earlier editions.</p><p></p><p><strong><span style="font-size: 18px">Platinum Dragonborn</span></strong></p><p>Platinum dragonborn were leaders and heroes amongst the dragonborn, thought of in a way similar to a greek demigod or hero, everyone expects great things from a platinum when they are born, though it has been many an age since one was.</p><p>Breath Weapon: 15-foot-cone of radiant energy dealing damage or blinding until the start of your next turn.</p><p>Resistance to radiant damage.</p><p></p><p><strong><span style="font-size: 18px">Dragonfang</span></strong></p><p><em>Uncommon, requires attunement by a dragonborn</em></p><p>A dragonfang is a magical item common in the ancient dragonborn empire of Arkhosia. Normally these took the form of enchanted daggers, shortswords, or longswords. Each dragonfang is a +1 weapon, when wielded by a dragonborn, they are able to unleash a concentrated burst of their breath weapon through the dragonfang. When you hit with a dragonfang, you can expend a use of your breath weapon to deal additional damage equal to your breath weapon. The damage is the same type as your breath weapon.</p><p></p><p><strong><span style="font-size: 18px">Planar Shards</span></strong></p><p><em>Uncommon, rare, epic, legendary</em></p><p>Planar shards look like small stones with a glow of energy within them. They can be attached to weapons by a skilled weapon smith to grant a weapon additional elemental damage. When attached to a weapon, the weapon counts as magical. Higher quality shards will also provide a non-stacking magic item bonus. </p><p></p><table style='width: 100%'><tr><td><strong>Rarity </strong></td><td><strong>Magic item bonus</strong></td><td><strong>Damage die</strong></td></tr><tr><td>Uncommon </td><td>-</td><td>1d6</td></tr><tr><td>Rare </td><td>-</td><td>1d8</td></tr><tr><td>Epic </td><td>+1</td><td>1d10</td></tr><tr><td>Legendary </td><td>+1</td><td>2d6</td></tr></table><p></p><p>Planar shards are often used as the unique component for magical items. Elemental shards form the key components to wands of fire and elemental resistance armour. </p><p></p><p><strong><span style="font-size: 18px">The Red Talon (Altrus)</span></strong></p><p><em>Medium humanoid (Red dragonborn), lawful evil</em></p><p><strong>AC </strong>16</p><p><strong>Hit Points</strong> 135 (<strong>Bloodied </strong>67)</p><p><strong>Speed </strong>30 ft.</p><p><strong>Abilities/Saves</strong>. Fortitude +9, Will +6</p><p><strong>Skills</strong>. Athletics +9, Intimidation +9, Perception +6, Stealth +4</p><p><strong>Damage Resistance</strong>. Fire</p><p><strong>Damage Vulnerability</strong>. Cold</p><p><strong>Senses</strong>. Passive Perception 16</p><p><strong>Challenge</strong>. 5 (1,800 xp)</p><p></p><p><strong><em>Legendary Resistance (1/day).</em></strong> If the Red Talon fails a saving throw, he can choose to succeed instead.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Multi-attack. </em></strong>The Red Talon makes 2 melee attacks with his lava axe.</p><p><strong><em>Breath Weapon (Recharge 5-6).</em></strong> 15-foot-cone. 6d6 fire [Dex 14 for half]</p><p><strong><em>Lava Axe.</em></strong> Melee: +9 to hit, 2d10+6 fire damage. Can be thrown (+9 to hit, range 20/60) dealing 2d8+6 fire damage. A bonus action must be spent to summon his axe.</p><p></p><p><strong><u>Bonus Actions</u></strong></p><p><strong>Knockdown!</strong> The Red Talon can perform the knockdown manoeuvre as a bonus action.</p><p><strong>Summon Lava Axe.</strong></p><p><strong></strong></p><p><strong><u>Reactions</u></strong></p><p><strong><em>Grapple.</em></strong> After being attacked. Make a grapple check (+9 athletics opposed by athletics or acrobatics). <em><strong>Success.</strong></em> Picks up the target and throws them 10 feet away from him. Deals 1d6 bludgeoning damage.</p><p></p><p><strong><u>Boss Actions</u></strong></p><p><strong><em>Form Up! </em></strong>In the 1st round, the Red Talon commands all of his troops into battle. They all use their reaction to move towards the party.</p><p><strong><em>Blood Lust.</em></strong> In the 2nd round he will charge all of his allies with energy. They all add 1d6 fire damage to their attacks and have advantage on opportunity attacks for this round only.</p><p></p><p><strong><u>Bloodied</u></strong></p><p>When the Red Talon is bloodied, his breath weapon is recharged if it has been expended and he immediately makes a breath weapon attack.</p><p></p><p><strong><u>Tactics</u></strong></p><p>On his first turn, he will first spend a bonus action to summon his axe.</p><p></p><p>The Red Talon will breathe flame if his breath weapon is ready and he can catch 2 or more enemies within it. He will not do so if the targets are engaged with his men.</p><p></p><p>He will spend his action throwing his lava axe if he is not engaged in melee otherwise he will attack two separate targets with each melee attack if possible.</p><p></p><p><strong><u>Loot</u></strong></p><p><strong>Eye of the Red Talon. </strong>Assuming someone wants to replace an eye with a mystic gemstone, this item will double the potency of a dragonborn's fire breath weapon and they will also gain the ability to summon a lava axe 1/short rest for 1 minute (no concentration required). Anyone benefits from the second option. Optionally, it counts as a rare planar shard and can be attached to a weapon dealing an extra 1d8 fire damage. If replacing an eye, the added power also comes with a blight, you are vulnerable to cold damage.</p><p></p><p><strong>Lava Axe</strong></p><p>Sorcerer, wizard</p><p>2nd-level red magic (conjuration)</p><p><strong>Casting Time</strong>: 1 bonus action</p><p><strong>Range</strong>: Self</p><p><strong>Components</strong>: V, S</p><p><strong>Duration</strong>: Concentration, up to 1 minute</p><p>You cause the earth to erupt pulling forth an axe made of lava. This magic axe lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 fire damage on a hit and has the versatile (2d10) and thrown (range 20/60) properties.</p><p> </p><p>If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the axe to reappear in your hand.</p><p> </p><p><strong>At higher levels</strong>. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8 (3d10). When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8 (4d10). When you cast it using a spell slot of 7th-level or higher, the damage increases to 5d8 (5d10).</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7963786, member: 6788732"] I've had a look through my homebrew onenote file, I have the following: I have a (sub)race option, a couple of items, and one of my bosses who the players briefly fought and actually managed to survive thanks to the counter ticking down that signalled the arrival of an orcish horde. The Red Talon also has a somewhat unique item which allows him to cast a unique spell inspired by a MtG card of the same name and the shadowblade spell. I have a number of other spells that are homebrewed from MtG cards as well as many updated spells from earlier editions. [B][SIZE=5]Platinum Dragonborn[/SIZE][/B] Platinum dragonborn were leaders and heroes amongst the dragonborn, thought of in a way similar to a greek demigod or hero, everyone expects great things from a platinum when they are born, though it has been many an age since one was. Breath Weapon: 15-foot-cone of radiant energy dealing damage or blinding until the start of your next turn. Resistance to radiant damage. [B][SIZE=5]Dragonfang[/SIZE][/B] [I]Uncommon, requires attunement by a dragonborn[/I] A dragonfang is a magical item common in the ancient dragonborn empire of Arkhosia. Normally these took the form of enchanted daggers, shortswords, or longswords. Each dragonfang is a +1 weapon, when wielded by a dragonborn, they are able to unleash a concentrated burst of their breath weapon through the dragonfang. When you hit with a dragonfang, you can expend a use of your breath weapon to deal additional damage equal to your breath weapon. The damage is the same type as your breath weapon. [B][SIZE=5]Planar Shards[/SIZE][/B] [I]Uncommon, rare, epic, legendary[/I] Planar shards look like small stones with a glow of energy within them. They can be attached to weapons by a skilled weapon smith to grant a weapon additional elemental damage. When attached to a weapon, the weapon counts as magical. Higher quality shards will also provide a non-stacking magic item bonus. [TABLE] [TR] [TD][B]Rarity [/B][/TD] [TD][B]Magic item bonus[/B][/TD] [TD][B]Damage die[/B][/TD] [/TR] [TR] [TD]Uncommon [/TD] [TD]-[/TD] [TD]1d6[/TD] [/TR] [TR] [TD]Rare [/TD] [TD]-[/TD] [TD]1d8[/TD] [/TR] [TR] [TD]Epic [/TD] [TD]+1[/TD] [TD]1d10[/TD] [/TR] [TR] [TD]Legendary [/TD] [TD]+1[/TD] [TD]2d6[/TD] [/TR] [/TABLE] Planar shards are often used as the unique component for magical items. Elemental shards form the key components to wands of fire and elemental resistance armour. [SIZE=5][/SIZE] [B][SIZE=5]The Red Talon (Altrus)[/SIZE][/B] [I]Medium humanoid (Red dragonborn), lawful evil[/I] [B]AC [/B]16 [B]Hit Points[/B] 135 ([B]Bloodied [/B]67) [B]Speed [/B]30 ft. [B]Abilities/Saves[/B]. Fortitude +9, Will +6 [B]Skills[/B]. Athletics +9, Intimidation +9, Perception +6, Stealth +4 [B]Damage Resistance[/B]. Fire [B]Damage Vulnerability[/B]. Cold [B]Senses[/B]. Passive Perception 16 [B]Challenge[/B]. 5 (1,800 xp) [B][I]Legendary Resistance (1/day).[/I][/B] If the Red Talon fails a saving throw, he can choose to succeed instead. [B][U]Actions[/U] [I]Multi-attack. [/I][/B]The Red Talon makes 2 melee attacks with his lava axe. [B][I]Breath Weapon (Recharge 5-6).[/I][/B] 15-foot-cone. 6d6 fire [Dex 14 for half] [B][I]Lava Axe.[/I][/B] Melee: +9 to hit, 2d10+6 fire damage. Can be thrown (+9 to hit, range 20/60) dealing 2d8+6 fire damage. A bonus action must be spent to summon his axe. [B][U]Bonus Actions[/U] Knockdown![/B] The Red Talon can perform the knockdown manoeuvre as a bonus action. [B]Summon Lava Axe. [U]Reactions[/U] [I]Grapple.[/I][/B] After being attacked. Make a grapple check (+9 athletics opposed by athletics or acrobatics). [I][B]Success.[/B][/I] Picks up the target and throws them 10 feet away from him. Deals 1d6 bludgeoning damage. [B][U]Boss Actions[/U] [I]Form Up! [/I][/B]In the 1st round, the Red Talon commands all of his troops into battle. They all use their reaction to move towards the party. [B][I]Blood Lust.[/I][/B] In the 2nd round he will charge all of his allies with energy. They all add 1d6 fire damage to their attacks and have advantage on opportunity attacks for this round only. [B][U]Bloodied[/U][/B] When the Red Talon is bloodied, his breath weapon is recharged if it has been expended and he immediately makes a breath weapon attack. [B][U]Tactics[/U][/B] On his first turn, he will first spend a bonus action to summon his axe. The Red Talon will breathe flame if his breath weapon is ready and he can catch 2 or more enemies within it. He will not do so if the targets are engaged with his men. He will spend his action throwing his lava axe if he is not engaged in melee otherwise he will attack two separate targets with each melee attack if possible. [B][U]Loot[/U] Eye of the Red Talon. [/B]Assuming someone wants to replace an eye with a mystic gemstone, this item will double the potency of a dragonborn's fire breath weapon and they will also gain the ability to summon a lava axe 1/short rest for 1 minute (no concentration required). Anyone benefits from the second option. Optionally, it counts as a rare planar shard and can be attached to a weapon dealing an extra 1d8 fire damage. If replacing an eye, the added power also comes with a blight, you are vulnerable to cold damage. [B]Lava Axe[/B] Sorcerer, wizard 2nd-level red magic (conjuration) [B]Casting Time[/B]: 1 bonus action [B]Range[/B]: Self [B]Components[/B]: V, S [B]Duration[/B]: Concentration, up to 1 minute You cause the earth to erupt pulling forth an axe made of lava. This magic axe lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 fire damage on a hit and has the versatile (2d10) and thrown (range 20/60) properties. If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the axe to reappear in your hand. [B]At higher levels[/B]. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8 (3d10). When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8 (4d10). When you cast it using a spell slot of 7th-level or higher, the damage increases to 5d8 (5d10). [/QUOTE]
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