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<blockquote data-quote="FlyingChihuahua" data-source="post: 7965294" data-attributes="member: 6904924"><p>A while back I made a College of Hymns bard, because I thought the idea of a religious bard made sense and there was some interesting stuff I could do with it. Most of the feedback I got back then was mostly positive, but that was like 3 years ago so some newer feedback would be nice to have. Plus there's an ability there that's kinda confusing to to explain the basics of in game language. although this might not be the best place, but either I can get some new words for it, or inspire a new thread about homebrew classes or something.</p><p></p><p>anyway, this is it:</p><p></p><p><span style="font-size: 18px"><strong>Holy Training</strong></span></p><p>When you take this archetype at 3rd level, you gain proficiency in the Arcana, History, or Religion skill (your choice), and you learn the Sacred Flame cantrip, which counts as a Bard cantrip for you.</p><p></p><p><span style="font-size: 18px"><strong>Herald of Grace</strong></span></p><p>Also at 3rd level, you gain the ability to bring your allies back from the brink using your charms. Whenever you cast a healing spell of 1st level or higher that only targets one creature, you may expend a use of your Bardic Inspiriation to heal one additional creature within 60 feet. The healing equals the result from your Bardic Inspiration die + your Charisma modifier + half your Bard level rounded down (minimum of 1).</p><p></p><p><span style="font-size: 18px"><strong>Morning Star</strong></span></p><p>At 6th level, you gain the ability to deliver a retributive strike to creatures that attack your allies. When a creature attacks an ally you can see within 60 feet of you, you can use your reaction to cast a Bard cantrip against that creature. If the creature is attacking an ally you have healed since your last turn, you have advantage on the attack roll, or the creature has disadvantage on the saving throw, whichever is applicable.</p><p></p><p><span style="font-size: 18px"><strong>Gratitude's Reward</strong></span></p><p>Starting at 14th level, you can share in the boons you grant to your allies. Whenever you cast a spell on a friendly target within 60 feet of you that is non-damaging, non-healing, and does not subject the target to any kind of saving throw, such as Invisibility or Freedom of Movement, you also gain the benefits for the duration of the spell as long as you remain within 60 feet of the target. If the spell affects multiple targets, choose one target that you must stay within range of to retain this benefit. You lose this benefit if the spell ends or is dispelled on either you or your target.</p></blockquote><p></p>
[QUOTE="FlyingChihuahua, post: 7965294, member: 6904924"] A while back I made a College of Hymns bard, because I thought the idea of a religious bard made sense and there was some interesting stuff I could do with it. Most of the feedback I got back then was mostly positive, but that was like 3 years ago so some newer feedback would be nice to have. Plus there's an ability there that's kinda confusing to to explain the basics of in game language. although this might not be the best place, but either I can get some new words for it, or inspire a new thread about homebrew classes or something. anyway, this is it: [SIZE=5][B]Holy Training[/B][/SIZE] When you take this archetype at 3rd level, you gain proficiency in the Arcana, History, or Religion skill (your choice), and you learn the Sacred Flame cantrip, which counts as a Bard cantrip for you. [SIZE=5][B]Herald of Grace[/B][/SIZE] Also at 3rd level, you gain the ability to bring your allies back from the brink using your charms. Whenever you cast a healing spell of 1st level or higher that only targets one creature, you may expend a use of your Bardic Inspiriation to heal one additional creature within 60 feet. The healing equals the result from your Bardic Inspiration die + your Charisma modifier + half your Bard level rounded down (minimum of 1). [SIZE=5][B]Morning Star[/B][/SIZE] At 6th level, you gain the ability to deliver a retributive strike to creatures that attack your allies. When a creature attacks an ally you can see within 60 feet of you, you can use your reaction to cast a Bard cantrip against that creature. If the creature is attacking an ally you have healed since your last turn, you have advantage on the attack roll, or the creature has disadvantage on the saving throw, whichever is applicable. [SIZE=5][B]Gratitude's Reward[/B][/SIZE] Starting at 14th level, you can share in the boons you grant to your allies. Whenever you cast a spell on a friendly target within 60 feet of you that is non-damaging, non-healing, and does not subject the target to any kind of saving throw, such as Invisibility or Freedom of Movement, you also gain the benefits for the duration of the spell as long as you remain within 60 feet of the target. If the spell affects multiple targets, choose one target that you must stay within range of to retain this benefit. You lose this benefit if the spell ends or is dispelled on either you or your target. [/QUOTE]
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