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Share Your Meanest, Most Dastardly Trap
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<blockquote data-quote="ccs" data-source="post: 7039947" data-attributes="member: 6803664"><p>It was a simple trap to escape from....</p><p></p><p>The party was exploring a ruined castle. They came upon a room (about 30'w x 50'L) that looked like it was a reception hall of some sort. An open door at the opposite end. Scattered about the room were dozens of long dead people (now mostly skeletal remains) who looked as if they'd been having a cocktail party or some such.</p><p></p><p>Party enters & begins searching about. The spirits rise & continue their reception, chatting amongst themselves. Noticing the PCs, several of the spirits engage them in conversation. Very interested in who the PCs are, where there from, etc etc etc. Backstory stuff.</p><p></p><p>To leave the ghostly reception, all the PCs have to do is RP with the "ghosts". Tell various of their backstories. Or lie about those bits.... Then pass a rather simple DC Cha check. Then walk out the far door.</p><p>Each true thing shared automatically reduced the DC by 1. Each lie first required a DC15 Bluff check before the bonus could be claimed.</p><p>That is the ONLY way out of this room. RP with the ghosts, walk out the far door. Nothing else (well, maybe a Wish. But they were many lvs away from that option)</p><p>Each attempt required new details to be provided/lied about.</p><p>Failure resulted in the character being stuck in the room for another hour before another attempt could be made.</p><p>If you existed the room & came back in? You had to RP with the ghosts again & reveal/lie about new details.</p><p>And this was not an area where you could rest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>3 of the PCs "escaped" with ease. In fact they re-entered & exited the room several times showing off how it was done & revealing loot they'd found while exploring the rest of the castle.</p><p>The other two? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> They spent many many many hours of game-time trapped in the ghostly tea party. They burned every spell they had, they tried to destroy things, & they damned near died of exhaustion before finally escaping.</p><p>One guy kept attempting to lie - & failing. He didn't want to share anything "true" about his character. Eventually though he just told some truths to escape as his dice just wouldn't cooperate. It was share or become a ghost himself....</p><p>The other one just pretty much refused to RP. He was bound & determined that he'd find some other way to escape. As he wasn't the DM, he was quite mistaken. Eventually before the session ended he told some lies that were believed & walked out the far door.</p><p></p><p>How simple of a trap is this? All you have to do to escape is BS. What gamer can't do <em>that</em>?</p><p></p><p>To be fair though this trap WAS aimed at the two players who fell victim to it. Neither ever had any details of their characters beyond stats/name/race/gender & the group had grown weary of that & they were informed that the next time they made characters in such a manner it'd matter.</p></blockquote><p></p>
[QUOTE="ccs, post: 7039947, member: 6803664"] It was a simple trap to escape from.... The party was exploring a ruined castle. They came upon a room (about 30'w x 50'L) that looked like it was a reception hall of some sort. An open door at the opposite end. Scattered about the room were dozens of long dead people (now mostly skeletal remains) who looked as if they'd been having a cocktail party or some such. Party enters & begins searching about. The spirits rise & continue their reception, chatting amongst themselves. Noticing the PCs, several of the spirits engage them in conversation. Very interested in who the PCs are, where there from, etc etc etc. Backstory stuff. To leave the ghostly reception, all the PCs have to do is RP with the "ghosts". Tell various of their backstories. Or lie about those bits.... Then pass a rather simple DC Cha check. Then walk out the far door. Each true thing shared automatically reduced the DC by 1. Each lie first required a DC15 Bluff check before the bonus could be claimed. That is the ONLY way out of this room. RP with the ghosts, walk out the far door. Nothing else (well, maybe a Wish. But they were many lvs away from that option) Each attempt required new details to be provided/lied about. Failure resulted in the character being stuck in the room for another hour before another attempt could be made. If you existed the room & came back in? You had to RP with the ghosts again & reveal/lie about new details. And this was not an area where you could rest. :) 3 of the PCs "escaped" with ease. In fact they re-entered & exited the room several times showing off how it was done & revealing loot they'd found while exploring the rest of the castle. The other two? :( They spent many many many hours of game-time trapped in the ghostly tea party. They burned every spell they had, they tried to destroy things, & they damned near died of exhaustion before finally escaping. One guy kept attempting to lie - & failing. He didn't want to share anything "true" about his character. Eventually though he just told some truths to escape as his dice just wouldn't cooperate. It was share or become a ghost himself.... The other one just pretty much refused to RP. He was bound & determined that he'd find some other way to escape. As he wasn't the DM, he was quite mistaken. Eventually before the session ended he told some lies that were believed & walked out the far door. How simple of a trap is this? All you have to do to escape is BS. What gamer can't do [I]that[/I]? To be fair though this trap WAS aimed at the two players who fell victim to it. Neither ever had any details of their characters beyond stats/name/race/gender & the group had grown weary of that & they were informed that the next time they made characters in such a manner it'd matter. [/QUOTE]
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