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Share Your Meanest, Most Dastardly Trap
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<blockquote data-quote="MarkB" data-source="post: 7040057" data-attributes="member: 40176"><p>I did come up with a nasty one some time ago - a very tall cylindrical room with a steeply sloped floor and ceiling. The half of the room opposite the entrance is covered by a Reverse Gravity effect. Anyone who crosses the room falls up to the ceiling, rolls up the slope out of the field, falls down to the ground, rolls down the slope into the field, and repeat, in an endless cycle of falling damage.</p><p></p><p>Not too difficult to detect - the field results in a small but constant circulating airflow, and simply throwing an object into the room will reveal its nature - but very nasty for the unwary. An upgraded version would trigger the field and tilt the floor and ceiling only after someone enters the room.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7040057, member: 40176"] I did come up with a nasty one some time ago - a very tall cylindrical room with a steeply sloped floor and ceiling. The half of the room opposite the entrance is covered by a Reverse Gravity effect. Anyone who crosses the room falls up to the ceiling, rolls up the slope out of the field, falls down to the ground, rolls down the slope into the field, and repeat, in an endless cycle of falling damage. Not too difficult to detect - the field results in a small but constant circulating airflow, and simply throwing an object into the room will reveal its nature - but very nasty for the unwary. An upgraded version would trigger the field and tilt the floor and ceiling only after someone enters the room. [/QUOTE]
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