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Share Your Meanest, Most Dastardly Trap
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<blockquote data-quote="Ovinomancer" data-source="post: 7042337" data-attributes="member: 16814"><p>Hobgoblin keep on a cliff above a river. There's a small dock with a fortified entrance at the base of the cliff. Instead of a frontal assault, the party forces the riverside entrance. Instead of stairs inside, there's a circular ramp with pulleys mounted into the walls. Party immediately assumes the slope instead of stairs is so supplies can be pulled up the ramp using the pulley mounts. So, they don't consider other reasons until the hobs dump the oil reservoir at the top of the ramp, seal the metal doors, open the vent flue, and activate the ignition mechanism. Party first gets slippery oil washing down, a moment of shocked realization, and then a roaring sound as the approaching flames roar down the ramp.</p><p></p><p>They survived, due to some quick thinking, but after the fire gutter ed out and they ran back up the ramp, they were stymied for a few moments by the still superheated metal doors at the top.</p><p></p><p>Another was a set of very nasty traps lining hallways. Obvious oversized glowing metal hammer sculptures mounted opposite each other in hallways. They tripped one with a summoned animal and watched it get vaporized by radiant energy. Looking down the hallway, there were four sets of the hammers. A thorough search, however, turned up an off switch concealed on their side of the trap. No such switch was found on the far side. Then they found another corridor, similarly trapped, but with an automatic ballista contraption set to fire down it. Again, the party was on the side of the trap that had the off switches, and the ballista was set to fire in the direction they were going. It was about this point that someone asked, "um, what are these traps trying to keep <em>in</em>?!"</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7042337, member: 16814"] Hobgoblin keep on a cliff above a river. There's a small dock with a fortified entrance at the base of the cliff. Instead of a frontal assault, the party forces the riverside entrance. Instead of stairs inside, there's a circular ramp with pulleys mounted into the walls. Party immediately assumes the slope instead of stairs is so supplies can be pulled up the ramp using the pulley mounts. So, they don't consider other reasons until the hobs dump the oil reservoir at the top of the ramp, seal the metal doors, open the vent flue, and activate the ignition mechanism. Party first gets slippery oil washing down, a moment of shocked realization, and then a roaring sound as the approaching flames roar down the ramp. They survived, due to some quick thinking, but after the fire gutter ed out and they ran back up the ramp, they were stymied for a few moments by the still superheated metal doors at the top. Another was a set of very nasty traps lining hallways. Obvious oversized glowing metal hammer sculptures mounted opposite each other in hallways. They tripped one with a summoned animal and watched it get vaporized by radiant energy. Looking down the hallway, there were four sets of the hammers. A thorough search, however, turned up an off switch concealed on their side of the trap. No such switch was found on the far side. Then they found another corridor, similarly trapped, but with an automatic ballista contraption set to fire down it. Again, the party was on the side of the trap that had the off switches, and the ballista was set to fire in the direction they were going. It was about this point that someone asked, "um, what are these traps trying to keep [i]in[/i]?!" [/QUOTE]
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