Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Share your nat 20 stories
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 6844884" data-attributes="member: 6695890"><p>There are many who are of the opinion that, should the players get a natural 20, the effect should always benefit them. This is a perfectly reasonable and valid opinion, of course. </p><p></p><p>It's just that I do not share it. </p><p></p><p>I generally rule that a natural 20 (in a situation where critical success actually means something) should indicate that whatever the character wanted to do is successful to the highest extent that it can be in the circumstance at hand. </p><p></p><p>Let's imagine, for instance, that we have a party of five PCs who are currently fighting two quite tough opponents.</p><p>Let's imagine that they are all in a 15' square stone chamber, with locked airtight metal doors.</p><p>Let's imagine that the party are chest-deep in (or, in the case of the party dwarf, treading) water.</p><p>Let's imagine that the situation is looking quite bad.</p><p>Let's imagine that one of the party decides to use an area-of-effect thunder attack.</p><p>Let's imagine that said PC decides to enhance it using a daily power (this being a 4e game) that noticably increases the damage of thunder based attacks.</p><p></p><p>Let's imagine that the PC rolls a critical hit on this attack.</p><p></p><p>Now, given that thunder is a <em>sonic</em> attack and water is a <em>much</em> better conductor of sound than air, and that sealed stone and metal tend to reflect sound, and that the party are immersed in water in a very tight space...</p><p></p><p>... it could be said that, while this attack <strong>did</strong> end the encounter and destroy both of their enemies, the party were extremely lucky that one of them just about managed to stay on the right side of positive hit points to save the rest of them.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6844884, member: 6695890"] There are many who are of the opinion that, should the players get a natural 20, the effect should always benefit them. This is a perfectly reasonable and valid opinion, of course. It's just that I do not share it. I generally rule that a natural 20 (in a situation where critical success actually means something) should indicate that whatever the character wanted to do is successful to the highest extent that it can be in the circumstance at hand. Let's imagine, for instance, that we have a party of five PCs who are currently fighting two quite tough opponents. Let's imagine that they are all in a 15' square stone chamber, with locked airtight metal doors. Let's imagine that the party are chest-deep in (or, in the case of the party dwarf, treading) water. Let's imagine that the situation is looking quite bad. Let's imagine that one of the party decides to use an area-of-effect thunder attack. Let's imagine that said PC decides to enhance it using a daily power (this being a 4e game) that noticably increases the damage of thunder based attacks. Let's imagine that the PC rolls a critical hit on this attack. Now, given that thunder is a [I]sonic[/I] attack and water is a [I]much[/I] better conductor of sound than air, and that sealed stone and metal tend to reflect sound, and that the party are immersed in water in a very tight space... ... it could be said that, while this attack [B]did[/B] end the encounter and destroy both of their enemies, the party were extremely lucky that one of them just about managed to stay on the right side of positive hit points to save the rest of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Share your nat 20 stories
Top