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<blockquote data-quote="Gotterdammerung" data-source="post: 1976782" data-attributes="member: 16442"><p><strong>from my 'sevenrealms' campaign</strong></p><p></p><p>Three cities of the coast:</p><p></p><p></p><p>Kerceline: ruled by a tragic queen. Men from all nations bring exotic tributes to her beauty. The town squats, ugly, beneath her towers of black basalt. All citizens must wear white robes and pray to the One at the water's edge. The city guards can know where you've been by the color of mud and oil stained into your robes. For the proper coin you can cleanse your robes in the hot springs. The Drowned Children, a guild of thieves and smugglers, stalk the foggy nights.</p><p></p><p></p><p>Treidora: ruled for centuries by bandits and pirate kings, now held by an officer of the Imperial Navy. This is the furthest south humankind has pressed its influence. Beyond its borders the orcish empire holds sway. The Five Watcher Keeps look down upon a city of sails: overturned boats are used for homes and shops. The standards and sails of both nobles and free sailors fill the valley with life, and anything can be traded in its bustling streets.</p><p></p><p></p><p>Machatreus: one of the oldest cities in the world. A sprawling city of dark stone, it is the northernmost port city of the orcish empire. Twelve great households rule a city of implicit violence. Everyone is armed. Everyone works for at least one house, and loyalty is always held in a delicate balance between greed and fear of death. Everyone struggles to survive. The Coliseum is the grandest arena in the known world. The Councillors keep order from their central keep of subtly colored volcanic glass. Councillors are gruesomely masked and robbed of their senses. They utter their wills, and sense the world through bonded links to selected children.</p></blockquote><p></p>
[QUOTE="Gotterdammerung, post: 1976782, member: 16442"] [b]from my 'sevenrealms' campaign[/b] Three cities of the coast: Kerceline: ruled by a tragic queen. Men from all nations bring exotic tributes to her beauty. The town squats, ugly, beneath her towers of black basalt. All citizens must wear white robes and pray to the One at the water's edge. The city guards can know where you've been by the color of mud and oil stained into your robes. For the proper coin you can cleanse your robes in the hot springs. The Drowned Children, a guild of thieves and smugglers, stalk the foggy nights. Treidora: ruled for centuries by bandits and pirate kings, now held by an officer of the Imperial Navy. This is the furthest south humankind has pressed its influence. Beyond its borders the orcish empire holds sway. The Five Watcher Keeps look down upon a city of sails: overturned boats are used for homes and shops. The standards and sails of both nobles and free sailors fill the valley with life, and anything can be traded in its bustling streets. Machatreus: one of the oldest cities in the world. A sprawling city of dark stone, it is the northernmost port city of the orcish empire. Twelve great households rule a city of implicit violence. Everyone is armed. Everyone works for at least one house, and loyalty is always held in a delicate balance between greed and fear of death. Everyone struggles to survive. The Coliseum is the grandest arena in the known world. The Councillors keep order from their central keep of subtly colored volcanic glass. Councillors are gruesomely masked and robbed of their senses. They utter their wills, and sense the world through bonded links to selected children. [/QUOTE]
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