Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Share Your Thoughts On My Warlock Houserules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6967708" data-attributes="member: 58197"><p>Before I even read the house rules, you get XP for starting off with a specific set of goals. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, let's see what we've got...</p><p></p><p></p><p></p><p>Adds versatility without much affecting power, and means that spells like <em>fireball</em> are not a "spell tax" on warlocks. I like it.</p><p></p><p></p><p></p><p>Definitely boosts the patron flavor, and the long rest refresh time keeps it from being a serious balance issue. Again, I like it.</p><p></p><p></p><p></p><p>Hell yeah. This is a brilliant solution to making those crappy spell-swap invocations worthwhile. Very simple, yet it totally changes the dynamic. I wholeheartedly approve.</p><p></p><p></p><p></p><p>Hmm. These seem like pretty good changes, with the caveat that you may need to keep an eye on the Lifedrinker invocation if the campaign reaches level 12. It's a substantial bonus if you don't have to split your stat boosts between a physical stat and Charisma. Maybe make Lifedrinker a flat +3 damage?</p><p></p><p></p><p></p><p>Don't like this one. First, I'm concerned that with the bladelock changes you've already made, it's edging into overpowered. Second, it's an "invocation tax," just as Agonizing Blast is for non-bladelocks. Third, fighting styles are the signature feature of the martial classes; warlocks should have their own distinctive approach to combat.</p><p></p><p></p><p></p><p>Two concerns about these. First, they strongly incentivize bladelocks to use two-handed weapons, since that's the only kind you can use at full power without blowing an invocation. Second, they're kind of boring; they just replicate what a martial character can do out of the box.</p><p></p><p>Since you're already changing bladelocks, why not simply grant shield proficiency and allow bladelocks to have up to two pact weapons? That enables all three combat modes (two-handed weapon, sword and board, dual wielding) to stand on equal footing, without needing custom invocations to fill the gap.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6967708, member: 58197"] Before I even read the house rules, you get XP for starting off with a specific set of goals. :) Now, let's see what we've got... Adds versatility without much affecting power, and means that spells like [I]fireball[/I] are not a "spell tax" on warlocks. I like it. Definitely boosts the patron flavor, and the long rest refresh time keeps it from being a serious balance issue. Again, I like it. Hell yeah. This is a brilliant solution to making those crappy spell-swap invocations worthwhile. Very simple, yet it totally changes the dynamic. I wholeheartedly approve. Hmm. These seem like pretty good changes, with the caveat that you may need to keep an eye on the Lifedrinker invocation if the campaign reaches level 12. It's a substantial bonus if you don't have to split your stat boosts between a physical stat and Charisma. Maybe make Lifedrinker a flat +3 damage? Don't like this one. First, I'm concerned that with the bladelock changes you've already made, it's edging into overpowered. Second, it's an "invocation tax," just as Agonizing Blast is for non-bladelocks. Third, fighting styles are the signature feature of the martial classes; warlocks should have their own distinctive approach to combat. Two concerns about these. First, they strongly incentivize bladelocks to use two-handed weapons, since that's the only kind you can use at full power without blowing an invocation. Second, they're kind of boring; they just replicate what a martial character can do out of the box. Since you're already changing bladelocks, why not simply grant shield proficiency and allow bladelocks to have up to two pact weapons? That enables all three combat modes (two-handed weapon, sword and board, dual wielding) to stand on equal footing, without needing custom invocations to fill the gap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Share Your Thoughts On My Warlock Houserules
Top