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Share Your Thoughts On My Warlock Houserules
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<blockquote data-quote="Ovarwa" data-source="post: 6974228" data-attributes="member: 75153"><p>Hi,</p><p></p><p>I think that Warlocks in general have some issues, great in some combination with another class (or two) but not so great on their own. That's a bit more true for Blade. Giving Bladelocks too much makes them the best, requiring the other Pacts to be improved in a never ending cycle until everyone is a Warlock.</p><p></p><p>Some rules modifications that I favor: ..................................................</p><p></p><p>Most important, a change from Short Rest to Catch Your Breath: Every character gets to catch his breath up to two times before needing to take a Long Rest to refresh them. It takes one action to Catch Your Breath in combat, or can just be declared between combats. When you Catch Your Breath, you get the canonical effects of a Short Rest. This Catch Your Breath mechanic replaces the Short Rest mechanic. (This restores the balance between classes that favor long versus short rest mechanics, and empowers players with more play choices.)</p><p></p><p>All Warlocks: Eldritch Insight at 20th level replaces canonical capstone. Once per long rest, your deeper understanding of the true nature of reality allows you to cast Wish, but only to duplicate the effects of any spell 8th level or less.</p><p></p><p>All Warlocks: You get all the Patron spells.</p><p></p><p>All Warlocks: Any invocation that canonically grants you one spell per long rest but requires you to use a Warlock casting slot can now be cast once per long rest without consuming the slot. Furthermore, you can also cast this spell by using a Warlock casting slot (but not from another class' spellcasting feature) as often as you like.</p><p></p><p>New Invocation, Pact Armor (blade only): You may attune to a set of magical or non-magical armor, without using one of your 3 attunements. You are now considered proficient with this specific set of armor. If the armor normally must be attuned, you also gain the usual benefits.</p><p></p><p>New Invocation, Relentless Endurance (all): You gain proficiency with Constitution saves. When you fail any saving throw, you can consume a Warlock spell slot to reroll that saving throw. The second result is final.</p><p></p><p>All Warlocks: When you cast a Mystic Arcanum, instead of casting the usual Warlock spell you can cast any Warlock spell whose level is lower than the Mystic Arcanum, as though using a spell slot whose level equals the usual level of the Mystic Arcanum. This counts as using the Mystic Arcanum, which is refreshed after a long rest, as usual.</p><p></p><p>New Invocation, Ritual Master (Tome, Warlock level 11): Your tome is now considered to hold all rituals whose level is equal to or less than the level of your best Mystic Arcanum. If you lose your Tome, you can replace it by spending an hour appropriately modifying any book to serve as a vessel for your insights.</p><p></p><p>New Invocation, Shared Destiny (Chain, Warlock level 15): When either you or your familiar take damage, you can either split the damage evenly between you and your familiar, take the full damage yourself, or have the familiar take full damage. This choice is made after the final damage has been inflicted on the original recipient based on his saving throws, resistances, vulnerabilities, situational modifiers and other considerations, and is not further modified.</p><p></p><p>I also think that Warlocks can do with one or two extra invocations over their span, but this should be more than sufficient to keep players wanting Warlock 20.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6974228, member: 75153"] Hi, I think that Warlocks in general have some issues, great in some combination with another class (or two) but not so great on their own. That's a bit more true for Blade. Giving Bladelocks too much makes them the best, requiring the other Pacts to be improved in a never ending cycle until everyone is a Warlock. Some rules modifications that I favor: .................................................. Most important, a change from Short Rest to Catch Your Breath: Every character gets to catch his breath up to two times before needing to take a Long Rest to refresh them. It takes one action to Catch Your Breath in combat, or can just be declared between combats. When you Catch Your Breath, you get the canonical effects of a Short Rest. This Catch Your Breath mechanic replaces the Short Rest mechanic. (This restores the balance between classes that favor long versus short rest mechanics, and empowers players with more play choices.) All Warlocks: Eldritch Insight at 20th level replaces canonical capstone. Once per long rest, your deeper understanding of the true nature of reality allows you to cast Wish, but only to duplicate the effects of any spell 8th level or less. All Warlocks: You get all the Patron spells. All Warlocks: Any invocation that canonically grants you one spell per long rest but requires you to use a Warlock casting slot can now be cast once per long rest without consuming the slot. Furthermore, you can also cast this spell by using a Warlock casting slot (but not from another class' spellcasting feature) as often as you like. New Invocation, Pact Armor (blade only): You may attune to a set of magical or non-magical armor, without using one of your 3 attunements. You are now considered proficient with this specific set of armor. If the armor normally must be attuned, you also gain the usual benefits. New Invocation, Relentless Endurance (all): You gain proficiency with Constitution saves. When you fail any saving throw, you can consume a Warlock spell slot to reroll that saving throw. The second result is final. All Warlocks: When you cast a Mystic Arcanum, instead of casting the usual Warlock spell you can cast any Warlock spell whose level is lower than the Mystic Arcanum, as though using a spell slot whose level equals the usual level of the Mystic Arcanum. This counts as using the Mystic Arcanum, which is refreshed after a long rest, as usual. New Invocation, Ritual Master (Tome, Warlock level 11): Your tome is now considered to hold all rituals whose level is equal to or less than the level of your best Mystic Arcanum. If you lose your Tome, you can replace it by spending an hour appropriately modifying any book to serve as a vessel for your insights. New Invocation, Shared Destiny (Chain, Warlock level 15): When either you or your familiar take damage, you can either split the damage evenly between you and your familiar, take the full damage yourself, or have the familiar take full damage. This choice is made after the final damage has been inflicted on the original recipient based on his saving throws, resistances, vulnerabilities, situational modifiers and other considerations, and is not further modified. I also think that Warlocks can do with one or two extra invocations over their span, but this should be more than sufficient to keep players wanting Warlock 20. Anyway, Ken [/QUOTE]
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