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Share Your Thoughts On My Warlock Houserules
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<blockquote data-quote="neogod22" data-source="post: 6974455" data-attributes="member: 6857879"><p>Ok, I've numbered your points and will give my opinion on the numbers to save time.</p><p></p><p>1. Not needed. If necessary, you can take more than 2 short rests in a day. Why would you create a mechanic that essentially does the same thing but limits how many times it can be done?</p><p></p><p>2. Idk why you would replace 4 5th level spells for one, but as the game goes, NO ONE can recover 6th-9th level spells which would make this ability too powerful. </p><p></p><p>3. Good idea.</p><p></p><p>4. Too powerful. Warlocks don't need more spell slots.</p><p></p><p>5. Is this any armor? Would the attunement be like the Pact weapon where it can be summoned on and off at will, or does it just grant proficiency? I think making the attunement not count against your total attunements, if it's magic armor that requires attunement makes it too powerful. </p><p></p><p>6. There is a pact ability that already does something similar. I don't think this will be popular. </p><p></p><p>7. Warlocks can already do this. </p><p></p><p>8. There's an invocation thst already does this. Rituals does not go past level 5, and you can always replace your book by meditation. </p><p></p><p>9. OK, this isn't WoW. Your familiar doesn't have many HP. If it takes damage, it's going to die, especially at high levels, so this is useless. </p><p></p><p>10. Maybe. The level 20 ability is pretty powerful if you think about it. Recovering your spell slots without needing a rest is pretty good for those situations when you're on a time crunch and can't afford to take a short rest. Idk if 2 more invocations will make a warlock too powerful or not. It probably won't unless you're talking about giving extra spell slots from #4. Then it's way too powerful. </p><p></p><p>Sent from my SM-T813 using Tapatalk</p></blockquote><p></p>
[QUOTE="neogod22, post: 6974455, member: 6857879"] Ok, I've numbered your points and will give my opinion on the numbers to save time. 1. Not needed. If necessary, you can take more than 2 short rests in a day. Why would you create a mechanic that essentially does the same thing but limits how many times it can be done? 2. Idk why you would replace 4 5th level spells for one, but as the game goes, NO ONE can recover 6th-9th level spells which would make this ability too powerful. 3. Good idea. 4. Too powerful. Warlocks don't need more spell slots. 5. Is this any armor? Would the attunement be like the Pact weapon where it can be summoned on and off at will, or does it just grant proficiency? I think making the attunement not count against your total attunements, if it's magic armor that requires attunement makes it too powerful. 6. There is a pact ability that already does something similar. I don't think this will be popular. 7. Warlocks can already do this. 8. There's an invocation thst already does this. Rituals does not go past level 5, and you can always replace your book by meditation. 9. OK, this isn't WoW. Your familiar doesn't have many HP. If it takes damage, it's going to die, especially at high levels, so this is useless. 10. Maybe. The level 20 ability is pretty powerful if you think about it. Recovering your spell slots without needing a rest is pretty good for those situations when you're on a time crunch and can't afford to take a short rest. Idk if 2 more invocations will make a warlock too powerful or not. It probably won't unless you're talking about giving extra spell slots from #4. Then it's way too powerful. Sent from my SM-T813 using Tapatalk [/QUOTE]
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