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Share Your Thoughts On My Warlock Houserules
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<blockquote data-quote="Ovarwa" data-source="post: 6974472" data-attributes="member: 75153"><p>Hi,</p><p></p><p></p><p></p><p>I'm not offended.</p><p></p><p>The big difference is that an action really matters during a combat. Just turning short rest abilities into 3x abilities makes it much easier to unload everything in a single combat. Spending an action to refresh is expensive: Refresh or Eldritch Blast? Combats are usually short enough that this matters.</p><p></p><p>The cost encourages players to rest between combats... but the option allows them to push on when necessary.</p><p></p><p></p><p>The issue that I have is that short vs long rest abilities are, in theory, balanced around two short rests per adventuring day.</p><p></p><p>This ideal is rarely actually achieved. Sometimes, the PCs are permitted to take short rests whenever they like. More often, the PCs are discouraged from taking short rests, either for dramatic tension or by "well, if you rest then the NPCs get to regroup too" or various other 'subtle' and 'realistic' reasons. In either kind of game, the balance point is not achieved. Without explicitly putting effort into balancing long and short rests, which is effort taken away from other aspects of creating and running a game, a GM is very unlikely to achieve 2 short rests on average per long rest.</p><p></p><p>My variant makes it easy for a GM to achieve the proper balance without any effort. The GM does not have to worry about taking rests unrealistically, or disrupting the flow of action. And different players can catch breath at their own pace: The Warlock might not need to refresh his spells but the Druid might need to change shape. (Forcing a shared short rest on both either messes with one character or inserts too many short rests into a day.)</p><p></p><p></p><p></p><p>In practice, players often do not get that choice. (Also, short rests are currently either inconsequential "and then an hour passes" or very consequential "ok, you sit on your asses while the world moves on without you; next time you'll think hard before taking a short rest in the middle of an epic day.")</p><p></p><p>I'm no Authority, so if you don't like the variant, don't use it. But I think it is an improvement.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6974472, member: 75153"] Hi, I'm not offended. The big difference is that an action really matters during a combat. Just turning short rest abilities into 3x abilities makes it much easier to unload everything in a single combat. Spending an action to refresh is expensive: Refresh or Eldritch Blast? Combats are usually short enough that this matters. The cost encourages players to rest between combats... but the option allows them to push on when necessary. The issue that I have is that short vs long rest abilities are, in theory, balanced around two short rests per adventuring day. This ideal is rarely actually achieved. Sometimes, the PCs are permitted to take short rests whenever they like. More often, the PCs are discouraged from taking short rests, either for dramatic tension or by "well, if you rest then the NPCs get to regroup too" or various other 'subtle' and 'realistic' reasons. In either kind of game, the balance point is not achieved. Without explicitly putting effort into balancing long and short rests, which is effort taken away from other aspects of creating and running a game, a GM is very unlikely to achieve 2 short rests on average per long rest. My variant makes it easy for a GM to achieve the proper balance without any effort. The GM does not have to worry about taking rests unrealistically, or disrupting the flow of action. And different players can catch breath at their own pace: The Warlock might not need to refresh his spells but the Druid might need to change shape. (Forcing a shared short rest on both either messes with one character or inserts too many short rests into a day.) In practice, players often do not get that choice. (Also, short rests are currently either inconsequential "and then an hour passes" or very consequential "ok, you sit on your asses while the world moves on without you; next time you'll think hard before taking a short rest in the middle of an epic day.") I'm no Authority, so if you don't like the variant, don't use it. But I think it is an improvement. Anyway, Ken [/QUOTE]
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