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Share Your Thoughts On My Warlock Houserules
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<blockquote data-quote="Gadget" data-source="post: 6976162" data-attributes="member: 23716"><p>Overall I like what most of these house rules are designed to do. I especially like make the 1/day invocations not use a spell slot. It has been suggested before quite a bit, it is neat and only a small boost in power. To those who think it is to much of a 'something for nothing', I would like to point out you are paying for the ability with an invocation and the opportunity cost of other invocations you could have chosen. In the core game, these invocations are painfully under powered compared to others, this just makes them competitive.</p><p></p><p>I also heartily approve of adding Patron specific spells to spells known. A nice touch.</p><p></p><p>Where I'm unsure is giving the Warlock a special "patron" spell slot for use once a day. I understand that these spells are more flavorful and usually less in power, so it may be difficult for these spells to find use in actual play compared to the 'stand-by' spells a warlock uses; yet I feel there would still be instances when these spell would see use, in the right situation. Plus I'm not fond of the additional book keeping the additional slot entails.</p><p></p><p>As for the bladelock stuff, I very much agree that the bladelock needs additional help, but I'm not sure this is the way to go about it. The problem is that the Warlock class is designed around using the very good <em>Eldritch Blast</em> cantrip and its attendant Invocations, while the blade lock feels left out in the cold by using melee, despite <em>Thirsting Blade </em>and the like. Perhaps there needs to be a Bladelock cantrip equivalent to Eldritch Blast designed along the lines of <em>Green Flame Blade</em> and the like, with attendant Invocations. Perhaps a slight boost too, or more, defensive Invocations? I'm not sure.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6976162, member: 23716"] Overall I like what most of these house rules are designed to do. I especially like make the 1/day invocations not use a spell slot. It has been suggested before quite a bit, it is neat and only a small boost in power. To those who think it is to much of a 'something for nothing', I would like to point out you are paying for the ability with an invocation and the opportunity cost of other invocations you could have chosen. In the core game, these invocations are painfully under powered compared to others, this just makes them competitive. I also heartily approve of adding Patron specific spells to spells known. A nice touch. Where I'm unsure is giving the Warlock a special "patron" spell slot for use once a day. I understand that these spells are more flavorful and usually less in power, so it may be difficult for these spells to find use in actual play compared to the 'stand-by' spells a warlock uses; yet I feel there would still be instances when these spell would see use, in the right situation. Plus I'm not fond of the additional book keeping the additional slot entails. As for the bladelock stuff, I very much agree that the bladelock needs additional help, but I'm not sure this is the way to go about it. The problem is that the Warlock class is designed around using the very good [I]Eldritch Blast[/I] cantrip and its attendant Invocations, while the blade lock feels left out in the cold by using melee, despite [I]Thirsting Blade [/I]and the like. Perhaps there needs to be a Bladelock cantrip equivalent to Eldritch Blast designed along the lines of [I]Green Flame Blade[/I] and the like, with attendant Invocations. Perhaps a slight boost too, or more, defensive Invocations? I'm not sure. [/QUOTE]
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