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Share Your Thoughts On My Warlock Houserules
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<blockquote data-quote="Regulas" data-source="post: 6979809" data-attributes="member: 6871113"><p>No problems? </p><p></p><p>Well strictly speaking they are "balanced" (mostly cause EB). But it's still very very awkwardly designed:</p><p>- Short rests depend on the story and pace not the mechanics so your spells per day may or may not live up to design. In your case I guess they do but in many cases it doesn't. There's a few other issues here but the main point is that it makes spellcasting erratic in viability. Infact most warlocks I've seen in recent campaigns don't even see themselves as proper spellcasters. </p><p> - Small secondary issue, 5e mechanics also make a lot of low levels spells retain much of there power regardless of the level you cast them as. So having all top level slots isn't anywhere near as great as it would have been in previous editions when now the wizards low level spells are potentially just as impactful. </p><p>- Many abilities are either obvious superior choices and/or obvious inferior choices, giving the illusion of options that aren't actually real or otherwise taxing or predetermining a lot.</p><p>-Too many different features all competing with each other; Spells, invocations, Pacts, boons, it offers you all these cool ideas, but in actual practice you tend to have to sacrifice most of them so as to focus on a single build because the power is too divided that way.</p><p> </p><p>While you can end up with builds that are effective it's just such a cluttered quandary to get there.</p><p></p><p>Honestly I think Warlock needs either Spellcasting OR invocations entirely cut and the power redistributed so the class isn't so cluttered.</p></blockquote><p></p>
[QUOTE="Regulas, post: 6979809, member: 6871113"] No problems? Well strictly speaking they are "balanced" (mostly cause EB). But it's still very very awkwardly designed: - Short rests depend on the story and pace not the mechanics so your spells per day may or may not live up to design. In your case I guess they do but in many cases it doesn't. There's a few other issues here but the main point is that it makes spellcasting erratic in viability. Infact most warlocks I've seen in recent campaigns don't even see themselves as proper spellcasters. - Small secondary issue, 5e mechanics also make a lot of low levels spells retain much of there power regardless of the level you cast them as. So having all top level slots isn't anywhere near as great as it would have been in previous editions when now the wizards low level spells are potentially just as impactful. - Many abilities are either obvious superior choices and/or obvious inferior choices, giving the illusion of options that aren't actually real or otherwise taxing or predetermining a lot. -Too many different features all competing with each other; Spells, invocations, Pacts, boons, it offers you all these cool ideas, but in actual practice you tend to have to sacrifice most of them so as to focus on a single build because the power is too divided that way. While you can end up with builds that are effective it's just such a cluttered quandary to get there. Honestly I think Warlock needs either Spellcasting OR invocations entirely cut and the power redistributed so the class isn't so cluttered. [/QUOTE]
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