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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Share your ZEITGEIST adventure ideas
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<blockquote data-quote="RangerWickett" data-source="post: 9000276" data-attributes="member: 63"><p>Yeah. Not ZEITGEIST, though. </p><p></p><p>It's a bronze age fantasy setting centered around a Babylon-esque city, where mortals managed to actually succeed at the whole 'build a tower to heaven and take the power of God' thing from the myth of Babel. For a few centuries they were able to create commandments and dictates that set rules for reality in specific areas, and used that power to expand their civilization -- and occasionally cause <em>terrible</em> tragedies when they chose their words poorly.</p><p></p><p>Then a century ago the omnipotent God they drew their power from vanished. The existing magical laws persist, but the priests cannot make any more.</p><p></p><p>People believe in other gods too, of course, and the novel's plot involves four paladins who are recipients of various accolades granted by their different deities. They serve the 'palace hill' (the aforementioned tower to heaven, which if we're being honest is only a few hundred feet tall), and are supposed to protect the nation and smite evil.</p><p></p><p>The book uses fantasy adventure tropes to interrogate the power words have in defining how we allow ourselves to act in the world, and who we see as part of our 'in-group.' The two main point-of-view paladins both want to use their station to earn a place of respect or power in the world, but they have to confront the fact that the society they serve uses paladins to enforce laws that deny respect and power from certain groups. </p><p></p><p>I'm thinking of calling it A Covenant Against Barbarism, perhaps with a subtitle of Smite Evil.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9000276, member: 63"] Yeah. Not ZEITGEIST, though. It's a bronze age fantasy setting centered around a Babylon-esque city, where mortals managed to actually succeed at the whole 'build a tower to heaven and take the power of God' thing from the myth of Babel. For a few centuries they were able to create commandments and dictates that set rules for reality in specific areas, and used that power to expand their civilization -- and occasionally cause [I]terrible[/I] tragedies when they chose their words poorly. Then a century ago the omnipotent God they drew their power from vanished. The existing magical laws persist, but the priests cannot make any more. People believe in other gods too, of course, and the novel's plot involves four paladins who are recipients of various accolades granted by their different deities. They serve the 'palace hill' (the aforementioned tower to heaven, which if we're being honest is only a few hundred feet tall), and are supposed to protect the nation and smite evil. The book uses fantasy adventure tropes to interrogate the power words have in defining how we allow ourselves to act in the world, and who we see as part of our 'in-group.' The two main point-of-view paladins both want to use their station to earn a place of respect or power in the world, but they have to confront the fact that the society they serve uses paladins to enforce laws that deny respect and power from certain groups. I'm thinking of calling it A Covenant Against Barbarism, perhaps with a subtitle of Smite Evil. [/QUOTE]
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