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Shared Dream - how to do it?
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<blockquote data-quote="Jhaelen" data-source="post: 4351479" data-attributes="member: 46713"><p>This. To really make the adventure shine you'll have to put some additional effort into it. I applied different planar traits to each of the dream zones to make them more memorable. That worked quite nicely.</p><p></p><p>But really, why do you need any rules for this at all? Just tell the players they're all together in a dreamscape and you're done. Basically you only need to decide if the damage they take is real or not and what happens if they die while in the dreamscape.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4351479, member: 46713"] This. To really make the adventure shine you'll have to put some additional effort into it. I applied different planar traits to each of the dream zones to make them more memorable. That worked quite nicely. But really, why do you need any rules for this at all? Just tell the players they're all together in a dreamscape and you're done. Basically you only need to decide if the damage they take is real or not and what happens if they die while in the dreamscape. [/QUOTE]
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Shared Dream - how to do it?
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