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<blockquote data-quote="Jim Hague" data-source="post: 2681389" data-attributes="member: 17550"><p>I'm responding to a lot of folks, but you've addressed many points, and well, so I'll respond directly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I wasn't implying (or didn't mean to, at least) that anyone hates the WLD, simply that there's a perception about it that's false in a lot of cases, a point you address...here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't disagree with any of these, actually. I think for the WLD to be successful (as with any general use game product) a certain degree of modification to the WLD has to be made. Just between you and me and the board, I think the WLD works best when taken as individual 'modules' instead of trying to game through the whole Dagwood of a book. But that's just me.</p><p></p><p></p><p></p><p>Yup. Again, I don't disagree. It warms the cockles of my shrivelled heart to see folks like DaveMage and BlueBlackRed posting their experiences, but I'm not fool enough to think every group is going to slog through what's admittedly a massive undertaking.</p><p></p><p></p><p></p><p>And again, I agree. The 'inescapable' aspect was shoehorned in for verisimillitude - if the PCs can leave whenever (instead of, say, overwhelming the Elven garrison and leaving thattaway), then why not the bad guys? Unfortunately, like some of the other decisions made at higher levels design-wise, I do think it restricts play more than necessary.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2681389, member: 17550"] I'm responding to a lot of folks, but you've addressed many points, and well, so I'll respond directly. :) I wasn't implying (or didn't mean to, at least) that anyone hates the WLD, simply that there's a perception about it that's false in a lot of cases, a point you address...here! :) I don't disagree with any of these, actually. I think for the WLD to be successful (as with any general use game product) a certain degree of modification to the WLD has to be made. Just between you and me and the board, I think the WLD works best when taken as individual 'modules' instead of trying to game through the whole Dagwood of a book. But that's just me. Yup. Again, I don't disagree. It warms the cockles of my shrivelled heart to see folks like DaveMage and BlueBlackRed posting their experiences, but I'm not fool enough to think every group is going to slog through what's admittedly a massive undertaking. And again, I agree. The 'inescapable' aspect was shoehorned in for verisimillitude - if the PCs can leave whenever (instead of, say, overwhelming the Elven garrison and leaving thattaway), then why not the bad guys? Unfortunately, like some of the other decisions made at higher levels design-wise, I do think it restricts play more than necessary. [/QUOTE]
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