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<blockquote data-quote="Nagual" data-source="post: 6241107" data-attributes="member: 96771"><p><strong>Furious Mind (Psionic--Dreamscarred Press) CR4</strong></p><p></p><p><span style="font-family: 'arial'"><strong></strong></span></p><p><span style="font-family: 'arial'"><strong><span style="font-size: 18px">Aql Ghadhib (Furious Mind)<span style="font-size: 15px"> -- Raging Wilder 5</span></span></strong><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">The Formoi (half-giants) are a far-ranging people, exploring and inhabiting distant and frequently inhospitable regions unknown to even seasoned explorers. Small tribes prosper along the edges of the Ashen Sea, where incursions into the endless wastes occasionally reward them with tradeable artefacts. Here they are worshipped as chaotic forces by frightened and superstitious villages.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Upon the eastern seas they are known as wave-traders and as the Mawja-Iblis (wave-demon), feared bands of coastal raiders. Their presence within the retinue of a Wata-tsu-mi (pirate king) are a mark of prestige, bought with gifts of Pema Drago---the wrathful lotus, further enhancing the goliath's terrible powers.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Aql Ghadhib (Furious Mind) CR 4</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Half-giant, Raging Wilder 5 Med humanoid (psionic)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Init +1; Perception +8, low-light vision; Corrosive aura 1d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">AC 16, touch 12, ff 14; rage 14/10/12</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">(+5 armor, +1 Dex, +1 dodge)</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px">42 hp (5d8+13) rage +10 hps</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Fort +2, Ref +2, Will +5 (+2 mind-affect, +2 rage); surging euphoria</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Speed 30 ft. (body equilibrium, elixir of swimming)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Morningstar, mwrk L +6 (2d6+3) 2-hd; Rage +8 (2d6+6)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Javelin, L +4 (1d8+2) 30’; Rage +4 (1d8+4) 30’</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Surge blast 30’ rng touch 2d6 force</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"> ––5’radius, Ref½ DC14, +50% dam (7pp)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"> ––10’ radius, centered on target, Ref½ (4pp)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"> ––15’ cone, Ref½ (4pp)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Psionics, rage,<strong> Surging euphoria</strong> (+1 for 2rds)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">BA +3; CMB +6 (+7 bull rush) (+8 grapple) (+7 overrun) (+7 trip); CMD 18</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Acrobatics +5, Autohypnosis +5, Climb +5, Diplomacy +7, Intimidate +8, Know (Psi) +4, Perception +8, Prof (Sailor) +5, Sense Motive +1, Spellcraft +5, Survival +9*, Swim +6, Use Magic Device +6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">*Survivor (Ex) +4 to Survival checks.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Str 15 (19), Dex 12, Con 12 (16), Int 10, Wis 12, Cha 15</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Combat Manifestation</strong> +4 concentration checks to manifest power or psi-like ability defensively or while grappled. <strong>Modified Blast</strong> Augment (pp) DC14: splash (2); 5’ radius, Ref ½ (3); dam +50% (4); 15’ cone, Ref ½ (4); 10’ radius, centered on target, Ref ½ (4); 10’ aura, Ref ½ (6). Psionic Talent (racial bonus) +2pp. Psionic Body: +2hps/psionic feat. Naturally Psionic (Psionic Talent).</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Powerful Build (Ex</strong>) Can be treated as one size larger if advantageous for size modifier for opposed checks, special attacks affected by size, and using weapons. This stacks with other size-changing effects. Elude Attack (Ex) Gain +1 dodge bonus to AC. Giant Blood (Ex) count as human or giant. Juggernaut +1 CMB with bull rush, overrun, and trip (calculated). Liberty or Death +2 saves vs. mind-affects. Psionic Aptitude (+5pp).</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Intimidating Glare (rage, Ex)</strong> Intimidate check against one adjacent foe as a move action. If successful, foe is shaken for 1d4 rds + 1 rd/+5 exceeds DC. <strong>Surge Blast (Su)</strong> Expend focus, 30’ ranged touch 2d6 force damage; modified blast. </span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Raging Surge Bond (Ex)</strong> Rage 10rds, manifest while raging. Rage: +4 morale to Str and Con, +2 Will; –2 AC. Con bonus grants 10hps, disappear when rage ends; not lost first like temporary hps. Fatigued for 2x dur. Improved Surge Bond–Intimidating Glare (rage power).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Wild Surge (Su)</strong> Gain +2ML and 2 bonus pp when manifesting a power. <strong>Raging Surge</strong> Cannot wild surge unless raging, wild surge rounds don't count against rage limit. <strong>Surging Euphoria (Ex)</strong> Gain +1 morale on attack, damage, saves for 2 rounds. <strong>Psychic Enervation (Ex)</strong> loses 5 hps (15%).</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Psionics</strong> ML5, concent +7; 37PP (25+12)</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">2nd (DC14)—<strong>Id Insinuation</strong> Tele (comp) [mind], A, stand, close (25’ + 5’/2 levels), 1 creature, concent +1 rd, Will neg. PR, 3pp. Subject confused while manifester concentrates. Augment: +1DC, add target (<=15’ from another target) /+2pp spent.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">1st (DC13)—<strong>Mind Thrust</strong> Tele [mind], A, stand, close, 1 creature, instant, Will neg. PR, 1pp. Deal 1d10 damage. Augment +1d10/+1pp. +1DC/extra 2d10 damage. <strong>Unearthly Terror</strong> Tele [Fear, Mind, Net], M, stand, close, 1 creature, 1 rd/lvl, Will neg.* PR, 1pp. Target shaken for the duration. Augment +4pp target frightened (shaken with save). +1DC/2 extra pp spent (including above option).</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">0 (DC12)—<strong>Telepathic Lash</strong> Tele (comp) [mind], MM, stand, 1 humanoid 4 HD or less, 1 rd, Will neg. PR, 1pp or expend focus. Target dazed (immune 1 min). Augment +1 HD/+1pp spent. +1 rd dur/+1pp spent. Stunned +6pp. +1DC/extra pp spent.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px">Psi-like ability––<strong>Stomp</strong> (1/day) PysK, stand, 20’cone, DC13 Ref neg. Target 2d4 nonlethal +prone.</span></span></p><p> <span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"><strong>Equip:</strong> mwrk large morningstar; large javelin (x2); bracers of armor +1; mwrk chain shirt; elixir of swimming (faint trans, CL2, 250gp, +10 comp. Swim 1hr); psionic tattoo––corrosive aura/ML4, PsyM [Acid], MV, stand, 5’ aura 1d6 acid, 8 rds (extend power), DC13 Ref ½ PR; power stone––body equilibrium/wilder4, MV, stand, personal (you), 40min, normal speed across water, no run; war paint of the terrible visage, 24hrs, swift, 1 creature within 30’, cause fear (DC 11).</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span><span style="font-family: 'system'"></span></p><p><span style="font-family: 'system'"></span></p></blockquote><p></p>
[QUOTE="Nagual, post: 6241107, member: 96771"] [b]Furious Mind (Psionic--Dreamscarred Press) CR4[/b] [FONT=arial][B] [SIZE=5]Aql Ghadhib (Furious Mind)[SIZE=4] -- Raging Wilder 5[/SIZE][/SIZE][/B][SIZE=4] The Formoi (half-giants) are a far-ranging people, exploring and inhabiting distant and frequently inhospitable regions unknown to even seasoned explorers. Small tribes prosper along the edges of the Ashen Sea, where incursions into the endless wastes occasionally reward them with tradeable artefacts. Here they are worshipped as chaotic forces by frightened and superstitious villages. Upon the eastern seas they are known as wave-traders and as the Mawja-Iblis (wave-demon), feared bands of coastal raiders. Their presence within the retinue of a Wata-tsu-mi (pirate king) are a mark of prestige, bought with gifts of Pema Drago---the wrathful lotus, further enhancing the goliath's terrible powers. [B] Aql Ghadhib (Furious Mind) CR 4[/B] Half-giant, Raging Wilder 5 Med humanoid (psionic) Init +1; Perception +8, low-light vision; Corrosive aura 1d6 AC 16, touch 12, ff 14; rage 14/10/12 (+5 armor, +1 Dex, +1 dodge) 42 hp (5d8+13) rage +10 hps Fort +2, Ref +2, Will +5 (+2 mind-affect, +2 rage); surging euphoria Speed 30 ft. (body equilibrium, elixir of swimming) Morningstar, mwrk L +6 (2d6+3) 2-hd; Rage +8 (2d6+6) Javelin, L +4 (1d8+2) 30’; Rage +4 (1d8+4) 30’ Surge blast 30’ rng touch 2d6 force ––5’radius, Ref½ DC14, +50% dam (7pp) ––10’ radius, centered on target, Ref½ (4pp) ––15’ cone, Ref½ (4pp) Psionics, rage,[B] Surging euphoria[/B] (+1 for 2rds) BA +3; CMB +6 (+7 bull rush) (+8 grapple) (+7 overrun) (+7 trip); CMD 18 Acrobatics +5, Autohypnosis +5, Climb +5, Diplomacy +7, Intimidate +8, Know (Psi) +4, Perception +8, Prof (Sailor) +5, Sense Motive +1, Spellcraft +5, Survival +9*, Swim +6, Use Magic Device +6 *Survivor (Ex) +4 to Survival checks. Str 15 (19), Dex 12, Con 12 (16), Int 10, Wis 12, Cha 15 [B]Combat Manifestation[/B] +4 concentration checks to manifest power or psi-like ability defensively or while grappled. [B]Modified Blast[/B] Augment (pp) DC14: splash (2); 5’ radius, Ref ½ (3); dam +50% (4); 15’ cone, Ref ½ (4); 10’ radius, centered on target, Ref ½ (4); 10’ aura, Ref ½ (6). Psionic Talent (racial bonus) +2pp. Psionic Body: +2hps/psionic feat. Naturally Psionic (Psionic Talent). [B]Powerful Build (Ex[/B]) Can be treated as one size larger if advantageous for size modifier for opposed checks, special attacks affected by size, and using weapons. This stacks with other size-changing effects. Elude Attack (Ex) Gain +1 dodge bonus to AC. Giant Blood (Ex) count as human or giant. Juggernaut +1 CMB with bull rush, overrun, and trip (calculated). Liberty or Death +2 saves vs. mind-affects. Psionic Aptitude (+5pp). [B]Intimidating Glare (rage, Ex)[/B] Intimidate check against one adjacent foe as a move action. If successful, foe is shaken for 1d4 rds + 1 rd/+5 exceeds DC. [B]Surge Blast (Su)[/B] Expend focus, 30’ ranged touch 2d6 force damage; modified blast. [B]Raging Surge Bond (Ex)[/B] Rage 10rds, manifest while raging. Rage: +4 morale to Str and Con, +2 Will; –2 AC. Con bonus grants 10hps, disappear when rage ends; not lost first like temporary hps. Fatigued for 2x dur. Improved Surge Bond–Intimidating Glare (rage power). [B]Wild Surge (Su)[/B] Gain +2ML and 2 bonus pp when manifesting a power. [B]Raging Surge[/B] Cannot wild surge unless raging, wild surge rounds don't count against rage limit. [B]Surging Euphoria (Ex)[/B] Gain +1 morale on attack, damage, saves for 2 rounds. [B]Psychic Enervation (Ex)[/B] loses 5 hps (15%). [B]Psionics[/B] ML5, concent +7; 37PP (25+12) 2nd (DC14)—[B]Id Insinuation[/B] Tele (comp) [mind], A, stand, close (25’ + 5’/2 levels), 1 creature, concent +1 rd, Will neg. PR, 3pp. Subject confused while manifester concentrates. Augment: +1DC, add target (<=15’ from another target) /+2pp spent. 1st (DC13)—[B]Mind Thrust[/B] Tele [mind], A, stand, close, 1 creature, instant, Will neg. PR, 1pp. Deal 1d10 damage. Augment +1d10/+1pp. +1DC/extra 2d10 damage. [B]Unearthly Terror[/B] Tele [Fear, Mind, Net], M, stand, close, 1 creature, 1 rd/lvl, Will neg.* PR, 1pp. Target shaken for the duration. Augment +4pp target frightened (shaken with save). +1DC/2 extra pp spent (including above option). 0 (DC12)—[B]Telepathic Lash[/B] Tele (comp) [mind], MM, stand, 1 humanoid 4 HD or less, 1 rd, Will neg. PR, 1pp or expend focus. Target dazed (immune 1 min). Augment +1 HD/+1pp spent. +1 rd dur/+1pp spent. Stunned +6pp. +1DC/extra pp spent. Psi-like ability––[B]Stomp[/B] (1/day) PysK, stand, 20’cone, DC13 Ref neg. Target 2d4 nonlethal +prone. [B]Equip:[/B] mwrk large morningstar; large javelin (x2); bracers of armor +1; mwrk chain shirt; elixir of swimming (faint trans, CL2, 250gp, +10 comp. Swim 1hr); psionic tattoo––corrosive aura/ML4, PsyM [Acid], MV, stand, 5’ aura 1d6 acid, 8 rds (extend power), DC13 Ref ½ PR; power stone––body equilibrium/wilder4, MV, stand, personal (you), 40min, normal speed across water, no run; war paint of the terrible visage, 24hrs, swift, 1 creature within 30’, cause fear (DC 11). [/SIZE][/FONT][FONT=system] [/FONT] [/QUOTE]
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