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Sharing a character's backstory
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<blockquote data-quote="fba827" data-source="post: 4743897" data-attributes="member: 807"><p><u>Generally</u>, when our group first meets up, we say a little as a way of general introduction (I'm so and so from place up yonder and i came here to do blah). Any of the specific details (my family was all killed by kobolds, I am searching for my kidnapped daughter) tend to be revealed over the course of the campaign as it becomes relevant.</p><p></p><p>I guess our general rule of thumb is... what would a person say to another as casual introductions vs. saying in the heat of the moment after sharing some struggles together, that sort of thing.</p><p></p><p>I like it that way because it allows some sense of "growing familiarity" with the group. I mean, whether we like it or not, the PCs are often put together/stay together for somewhat meta-forced reasons. So the idea that they grow as a group over time and share little secrets about their backstory helps foster the sense of natural group growth.</p><p></p><p>The down side is, sometimes people have stuff in their backstory that either the player's forget, or that could be key to other things but that PC hasn't mentioned it so other players or PCs can't make the connection.</p></blockquote><p></p>
[QUOTE="fba827, post: 4743897, member: 807"] [u]Generally[/u], when our group first meets up, we say a little as a way of general introduction (I'm so and so from place up yonder and i came here to do blah). Any of the specific details (my family was all killed by kobolds, I am searching for my kidnapped daughter) tend to be revealed over the course of the campaign as it becomes relevant. I guess our general rule of thumb is... what would a person say to another as casual introductions vs. saying in the heat of the moment after sharing some struggles together, that sort of thing. I like it that way because it allows some sense of "growing familiarity" with the group. I mean, whether we like it or not, the PCs are often put together/stay together for somewhat meta-forced reasons. So the idea that they grow as a group over time and share little secrets about their backstory helps foster the sense of natural group growth. The down side is, sometimes people have stuff in their backstory that either the player's forget, or that could be key to other things but that PC hasn't mentioned it so other players or PCs can't make the connection. [/QUOTE]
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