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<blockquote data-quote="rln" data-source="post: 3101874" data-attributes="member: 2843"><p>Hmm, I did not have this in mind when I wrote the proposal about Dm credits. However it seems a fair idea.</p><p></p><p>As pointed out, a DM has a fair chance for favotitism if he chooses to (his friend in the game plays a paladin? Whoops, how strange, there's a +X holy avenger in this crypt!). That said, I actually believe there is <em>less</em> favoritism in LEW than a typical PbP game with your friends, as the game becomes less personal (and more persona-l <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) when you don't have people in front of you physically.</p><p></p><p>I'd say a DM shouldn't interfere with an on-going game in this way for the most part, mostly because it may feel like "DM fiat". However, in between games or as a player to another player, I do not mind it. I would, however, ask for a rationale after each use of a DM credit (pretty much regardless of how it's used). For example, a player who is 47 XP short of a level might receive training in combat by another fighter-type PC (who spends a credit) and he gains a fighter level.</p><p></p><p>I believe the original proposal called for writing up a short note on how the DM credits are actually put in play, which hasn't been too obvious in the games I've seen where it has been used - though I may be mistaken.</p></blockquote><p></p>
[QUOTE="rln, post: 3101874, member: 2843"] Hmm, I did not have this in mind when I wrote the proposal about Dm credits. However it seems a fair idea. As pointed out, a DM has a fair chance for favotitism if he chooses to (his friend in the game plays a paladin? Whoops, how strange, there's a +X holy avenger in this crypt!). That said, I actually believe there is [i]less[/i] favoritism in LEW than a typical PbP game with your friends, as the game becomes less personal (and more persona-l :) ) when you don't have people in front of you physically. I'd say a DM shouldn't interfere with an on-going game in this way for the most part, mostly because it may feel like "DM fiat". However, in between games or as a player to another player, I do not mind it. I would, however, ask for a rationale after each use of a DM credit (pretty much regardless of how it's used). For example, a player who is 47 XP short of a level might receive training in combat by another fighter-type PC (who spends a credit) and he gains a fighter level. I believe the original proposal called for writing up a short note on how the DM credits are actually put in play, which hasn't been too obvious in the games I've seen where it has been used - though I may be mistaken. [/QUOTE]
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