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<blockquote data-quote="Ulfgeir" data-source="post: 7896695" data-attributes="member: 7015719"><p>Depends on why they are doing it. </p><p></p><p>Sometimes it is the player being a jerk, but it can also be that their character has motives of their own, for how they deal with that information. The latter part will often lead to more drama and more interesting stories.</p><p></p><p>Example: in the Dresden File campaign I played in. my character became romantically involved with what was planned as the campaigns Big Bad. She learned through a soulgaze (and subsequent talk) that her girlfriend was an 700 year old witch who took over other bodies (and gained memories from said person). She obviously did not mention that to the other characters, as she didn't want anything bad to happen to her girlfriend (yes, my character might have subtly been enthralled). I even helped her acquire a new body when her family started hunting her for leaving them. All the players were aware of these and other things, but their characters were not.</p><p></p><p>So if it is vital for the campaign that the players act on said information, have more than one person witness it, or have an npc that they trust come to them for help, and bring it up that way.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 7896695, member: 7015719"] Depends on why they are doing it. Sometimes it is the player being a jerk, but it can also be that their character has motives of their own, for how they deal with that information. The latter part will often lead to more drama and more interesting stories. Example: in the Dresden File campaign I played in. my character became romantically involved with what was planned as the campaigns Big Bad. She learned through a soulgaze (and subsequent talk) that her girlfriend was an 700 year old witch who took over other bodies (and gained memories from said person). She obviously did not mention that to the other characters, as she didn't want anything bad to happen to her girlfriend (yes, my character might have subtly been enthralled). I even helped her acquire a new body when her family started hunting her for leaving them. All the players were aware of these and other things, but their characters were not. So if it is vital for the campaign that the players act on said information, have more than one person witness it, or have an npc that they trust come to them for help, and bring it up that way. [/QUOTE]
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