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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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General Tabletop Discussion
*TTRPGs General
Sharing Item Creation Costs: Good or Bad?
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<blockquote data-quote="frankthedm" data-source="post: 1165065" data-attributes="member: 1164"><p>BAD</p><p></p><p>EXP is one of the major limiting factors to item creation costs.The wizard using his own EXP would add magical firepower to another PC at the cost of his own and thus outfitting an entire party would cost him too dearly to be worthwhile in his individual mind. He might be one or even two levels behind after loading up the party with magical gear, creating a balance where the magic power he would of had in spells is instead worn by the party. Letting others pay the EXP bill will result in a party MUCH heavier in magical gear as the person with the feat won't be reluctant to creat items for which time is his only cost. Each party member may be a few 1000's of EXP behind [thus not even being one level behind in the fights they encounter], but this would hardly be as balancing as making sure one person [who had to pay a feat ] becomes the bottle neck through which EXP has to flow out off.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1165065, member: 1164"] BAD EXP is one of the major limiting factors to item creation costs.The wizard using his own EXP would add magical firepower to another PC at the cost of his own and thus outfitting an entire party would cost him too dearly to be worthwhile in his individual mind. He might be one or even two levels behind after loading up the party with magical gear, creating a balance where the magic power he would of had in spells is instead worn by the party. Letting others pay the EXP bill will result in a party MUCH heavier in magical gear as the person with the feat won't be reluctant to creat items for which time is his only cost. Each party member may be a few 1000's of EXP behind [thus not even being one level behind in the fights they encounter], but this would hardly be as balancing as making sure one person [who had to pay a feat ] becomes the bottle neck through which EXP has to flow out off. [/QUOTE]
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Sharing Item Creation Costs: Good or Bad?
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