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<blockquote data-quote="emerszi" data-source="post: 4436530" data-attributes="member: 75795"><p><strong>My house rules</strong></p><p></p><p>Here are some house rules I use. Most are focused around the warlock.</p><p></p><p>-I let players use Eldritch Blast and Magic Missile to full-fill the "ranged weapon" requirement for multiclass/dilettante powers. The powers still use Dex to hit and add +dex to damage when applicable, the "W" is just replaced with the appropriate damage dice. I base this on the ranged weap powers still being based upon skill/accuracy, even if you're blasting with a magic laser instead with a bow. </p><p></p><p>- Added some feats, all heroic level:</p><p>- <strong>Crippling Curse</strong> (requires Warlock's Curse class feature) - Creatures under the effect of your Warlock's Curse class ability recieve -2 to hit.</p><p>- <strong>Marking Curse</strong> (lame name, couldn't come up with something better) - Creatures under the effect of your Warlock's Curse class ability are always eligible for your Prime Shot ability (no matter their relative location). </p><p>- <strong>Pernicious Magic</strong> - A creature under the effect of a Sustained power you used recieve a -1 to their save to remove that power. When you attempt to sustain a power that requires an attack roll to sustain, you gain a +1 to that roll. </p><p>Paragon Tier - </p><p>I've thought of a series of feats that reduce the defense of a creature under the effect of your Curse by 2. They'd have to be pretty narrow to be balanced, I think:</p><p>Curse of Clumsiness - Reduces Reflex by 2</p><p>of Enfeeblement - Fort by 2</p><p>of Confusion - Will by 2</p><p></p><p>- I also allowed a player to create a variant on the Tiefling (he didn't want an infernal-based character, but liked the mechanics of the race). We came up with the <strong>Feyborn</strong> (also called Changlings). Basically, someone in your acenstry was fullblown "from the Feywild", like a satyr or something, and the traits came out in you: your parents could be human, elf or whatever. The guy has little goat-nub type horns, instead of the full demon thing.</p><p>Mechanically, the race is the same with the following changes:</p><p>- Changed Fire resistance to Cold (a net loss, in my opinion).</p><p>- Changed the name of the Infernal Wrath power to Oberon's Whim (lame, again, but the guy's an english major). (also changed the damage type on the fiery rebuke racial feat to cold)</p><p>- Added the fey ancenstry trait.</p><p>- Removed Bloodhunt (a big loss, I think, but not suitable)</p><p>- Added +1 to Will Defense</p><p></p><p>let me know what you all think, I know this is a lot, and it took me a while</p></blockquote><p></p>
[QUOTE="emerszi, post: 4436530, member: 75795"] [b]My house rules[/b] Here are some house rules I use. Most are focused around the warlock. -I let players use Eldritch Blast and Magic Missile to full-fill the "ranged weapon" requirement for multiclass/dilettante powers. The powers still use Dex to hit and add +dex to damage when applicable, the "W" is just replaced with the appropriate damage dice. I base this on the ranged weap powers still being based upon skill/accuracy, even if you're blasting with a magic laser instead with a bow. - Added some feats, all heroic level: - [B]Crippling Curse[/B] (requires Warlock's Curse class feature) - Creatures under the effect of your Warlock's Curse class ability recieve -2 to hit. - [B]Marking Curse[/B] (lame name, couldn't come up with something better) - Creatures under the effect of your Warlock's Curse class ability are always eligible for your Prime Shot ability (no matter their relative location). - [B]Pernicious Magic[/B] - A creature under the effect of a Sustained power you used recieve a -1 to their save to remove that power. When you attempt to sustain a power that requires an attack roll to sustain, you gain a +1 to that roll. Paragon Tier - I've thought of a series of feats that reduce the defense of a creature under the effect of your Curse by 2. They'd have to be pretty narrow to be balanced, I think: Curse of Clumsiness - Reduces Reflex by 2 of Enfeeblement - Fort by 2 of Confusion - Will by 2 - I also allowed a player to create a variant on the Tiefling (he didn't want an infernal-based character, but liked the mechanics of the race). We came up with the [B]Feyborn[/B] (also called Changlings). Basically, someone in your acenstry was fullblown "from the Feywild", like a satyr or something, and the traits came out in you: your parents could be human, elf or whatever. The guy has little goat-nub type horns, instead of the full demon thing. Mechanically, the race is the same with the following changes: - Changed Fire resistance to Cold (a net loss, in my opinion). - Changed the name of the Infernal Wrath power to Oberon's Whim (lame, again, but the guy's an english major). (also changed the damage type on the fiery rebuke racial feat to cold) - Added the fey ancenstry trait. - Removed Bloodhunt (a big loss, I think, but not suitable) - Added +1 to Will Defense let me know what you all think, I know this is a lot, and it took me a while [/QUOTE]
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