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<blockquote data-quote="RichGreen" data-source="post: 1493104" data-attributes="member: 2039"><p><strong>last night's session</strong></p><p></p><p>Hi,</p><p></p><p>Well, we played last night. The PCs were inside the iron fortress of Mithrengo and were attacked by the remaining defenders. This time, I used four vrocks and four hezrou, but they were led by a nalfeshnee with 10 levels of fighter and an Angelkiller sword (from the Book of Vile Darkness). Much more challenging for the PCs! The funny thing was that they spent quite a lot of time trying to break up the vrocks' dance of ruin, but allowed two hezrou to cast unholy blight for 10d6 damage each several times. The save DCs were easy for them to make, but these two were still dishing up 25 damage each round. As for the nalfeshnee fighter -- he sundered the monk's headband of perfect excellence (oops!) and damaged the paladin's holy avenger before the wizard mazed him and then wiped him out with a sonic meteor swarm when he finallly found his way back.</p><p></p><p>The combat ran pretty smoothly, but still took over an hour to resolve -- the dwarf fighter/rogue has two weapons and rather a lot of attacks.</p><p></p><p>So, weaker monsters are still fun, but you need a big bastard to seriously challenge the party.</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 1493104, member: 2039"] [b]last night's session[/b] Hi, Well, we played last night. The PCs were inside the iron fortress of Mithrengo and were attacked by the remaining defenders. This time, I used four vrocks and four hezrou, but they were led by a nalfeshnee with 10 levels of fighter and an Angelkiller sword (from the Book of Vile Darkness). Much more challenging for the PCs! The funny thing was that they spent quite a lot of time trying to break up the vrocks' dance of ruin, but allowed two hezrou to cast unholy blight for 10d6 damage each several times. The save DCs were easy for them to make, but these two were still dishing up 25 damage each round. As for the nalfeshnee fighter -- he sundered the monk's headband of perfect excellence (oops!) and damaged the paladin's holy avenger before the wizard mazed him and then wiped him out with a sonic meteor swarm when he finallly found his way back. The combat ran pretty smoothly, but still took over an hour to resolve -- the dwarf fighter/rogue has two weapons and rather a lot of attacks. So, weaker monsters are still fun, but you need a big bastard to seriously challenge the party. Cheers Richard [/QUOTE]
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