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Sharing the XP cost for Magical Item Creation
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<blockquote data-quote="Sir Whiskers" data-source="post: 475543" data-attributes="member: 6941"><p>I like your idea and plan to steal it for my current campaign (I want to encourage the players to make items). </p><p></p><p>One ramification you need to consider: Is the second person's contribution voluntary only? If not, you have a ready-made justification for slavery. I ran a campaign years ago where a large group of evil wizards supported slavers so as to have a ready supply of "raw material" for their creations. Virtually anything being created required some lifeforce and guess who supplied it? This gave the players some truly despicable villains to oppose. </p><p></p><p>On the other hand, what if so-called "good" nations are capturing large groups of evil humanoids (goblins, orcs, etc.) for the same purpose - would the players oppose such actions, setting themselves against the established kingdoms? What if the sacrifice of other creatures maintains some great defense spell, which would otherwise leave thousands of innocents vulnerable? Your one change can be taken in a lot of directions - it just depends on what you want from the campaign.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 475543, member: 6941"] I like your idea and plan to steal it for my current campaign (I want to encourage the players to make items). One ramification you need to consider: Is the second person's contribution voluntary only? If not, you have a ready-made justification for slavery. I ran a campaign years ago where a large group of evil wizards supported slavers so as to have a ready supply of "raw material" for their creations. Virtually anything being created required some lifeforce and guess who supplied it? This gave the players some truly despicable villains to oppose. On the other hand, what if so-called "good" nations are capturing large groups of evil humanoids (goblins, orcs, etc.) for the same purpose - would the players oppose such actions, setting themselves against the established kingdoms? What if the sacrifice of other creatures maintains some great defense spell, which would otherwise leave thousands of innocents vulnerable? Your one change can be taken in a lot of directions - it just depends on what you want from the campaign. [/QUOTE]
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Sharing the XP cost for Magical Item Creation
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