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Sharing the XP cost for Magical Item Creation
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<blockquote data-quote="ichabod" data-source="post: 475741" data-attributes="member: 1257"><p>I created the following spell for my campaign, and I have no problems so far. </p><p></p><p>Transfer Essence</p><p>Necromancy</p><p>Level: Brd 3, Sha 3, Clr 3, Sor/Wiz 3.</p><p>Components: V, M, S</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: One willing creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>Transfer Essence allows a caster to power his spells and create magical items using a willing target's experience points instead of his own. The caster must still contribute at least 10% of the experience.</p><p>The target must be a willing target, under no compulsion, magical or otherwise. It must also have an intelligence of 3+. If these conditions are not met, the spell fails.</p><p>In the case of using the xp to cast a spell, the spell casting must be started within one minute of the end of this spell. Otherwise, the experience flows back to the subject of this spell.</p><p>In the case of creating an item, the subject must be with the caster at the start of each day's work, and this spell must be cast at that time.</p><p>Material Component: A small piece of the subject's body, such as a lock of hair or some nail clippings.</p></blockquote><p></p>
[QUOTE="ichabod, post: 475741, member: 1257"] I created the following spell for my campaign, and I have no problems so far. Transfer Essence Necromancy Level: Brd 3, Sha 3, Clr 3, Sor/Wiz 3. Components: V, M, S Casting Time: 1 minute Range: Touch Target: One willing creature Duration: Instantaneous Saving Throw: None Spell Resistance: No Transfer Essence allows a caster to power his spells and create magical items using a willing target's experience points instead of his own. The caster must still contribute at least 10% of the experience. The target must be a willing target, under no compulsion, magical or otherwise. It must also have an intelligence of 3+. If these conditions are not met, the spell fails. In the case of using the xp to cast a spell, the spell casting must be started within one minute of the end of this spell. Otherwise, the experience flows back to the subject of this spell. In the case of creating an item, the subject must be with the caster at the start of each day's work, and this spell must be cast at that time. Material Component: A small piece of the subject's body, such as a lock of hair or some nail clippings. [/QUOTE]
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Sharing the XP cost for Magical Item Creation
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