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(Shark World) Daehmer's Grove and Earthblood River
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<blockquote data-quote="wolff96" data-source="post: 310521" data-attributes="member: 342"><p><strong>Re: Re: (Shark World) Daehmer's Grove and Earthblood River</strong></p><p></p><p></p><p></p><p>A) If it's semi-divine in origin, that ought to put the protections on the place in the same league as the semi-divine water creatures that might want to destroy it.</p><p></p><p>B) It's a small island of air on the BOTTOM of the ocean, surrounded by lava. Tell me again why the creatures that swim in the seas far (probably VERY far) overhead would care?</p><p></p><p>C) It's a watery equivalent of Switzerland. The land isn't worth much, the inhabitants (the permanent ones, the druids and the clerics) are well-trained and well-armed, and they have a strict practice of neutrality. Unless there is some overwhelming reason, it's just a waste of time to conquer this place. Besides, I think a lot of creatures would see this as their superiority -- see, the water world is better because this is the only real chunk of the old world LEFT.</p><p></p><p>D) Besides, high level druids are NASTY. While the leaders I included as examples are multi-classed, I'm sure there are pure class members of both clerics and druids. And being able to call on natural power... Well, I think you could hold off a lot of attackers -- it would take enough power to overcome them that it would leave any one faction open to being attacked by the forces of another faction, IMO.</p><p></p><p>As to the sharks swimming inside... Well, the druids are animal lovers in addition to protecting the grove. Since they're aware of anything impinging on their domain, I'd say the druids or the clerics would quickly assist the shark out of there before it could drown. This goes along with the neutrality aspects.</p><p></p><p>------------------------</p><p></p><p>Obviously, this place is yours to take or leave. I just asked myself "If I was a druid and saw the destruction coming, what would I do?" Save as much as I could.</p><p></p><p>I figure this is an epic level spell -- with enough feedback damage to instantly kill Daehmer. </p><p></p><p>You could even make it into a plot event -- will the PCs choose to try and save the grove? Or will they let it be destroyed by the nasty forces of (whatever).</p></blockquote><p></p>
[QUOTE="wolff96, post: 310521, member: 342"] [b]Re: Re: (Shark World) Daehmer's Grove and Earthblood River[/b] A) If it's semi-divine in origin, that ought to put the protections on the place in the same league as the semi-divine water creatures that might want to destroy it. B) It's a small island of air on the BOTTOM of the ocean, surrounded by lava. Tell me again why the creatures that swim in the seas far (probably VERY far) overhead would care? C) It's a watery equivalent of Switzerland. The land isn't worth much, the inhabitants (the permanent ones, the druids and the clerics) are well-trained and well-armed, and they have a strict practice of neutrality. Unless there is some overwhelming reason, it's just a waste of time to conquer this place. Besides, I think a lot of creatures would see this as their superiority -- see, the water world is better because this is the only real chunk of the old world LEFT. D) Besides, high level druids are NASTY. While the leaders I included as examples are multi-classed, I'm sure there are pure class members of both clerics and druids. And being able to call on natural power... Well, I think you could hold off a lot of attackers -- it would take enough power to overcome them that it would leave any one faction open to being attacked by the forces of another faction, IMO. As to the sharks swimming inside... Well, the druids are animal lovers in addition to protecting the grove. Since they're aware of anything impinging on their domain, I'd say the druids or the clerics would quickly assist the shark out of there before it could drown. This goes along with the neutrality aspects. ------------------------ Obviously, this place is yours to take or leave. I just asked myself "If I was a druid and saw the destruction coming, what would I do?" Save as much as I could. I figure this is an epic level spell -- with enough feedback damage to instantly kill Daehmer. You could even make it into a plot event -- will the PCs choose to try and save the grove? Or will they let it be destroyed by the nasty forces of (whatever). [/QUOTE]
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