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(Shark World) Dwarves
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<blockquote data-quote="trentonjoe" data-source="post: 301872" data-attributes="member: 304"><p>If I could make a suggestion or two,</p><p></p><p></p><p>it sounds like to me these dwarves shouldn't take the chr hit. They atleast trade frequently. If not actively. </p><p></p><p>I think they should get a +4 to either weaponsmithing, armorsmithing, mining or blacksmithing not any craft</p><p></p><p>Since they worship Philas they should get a +2 vs fire saving throws instead of all magic</p><p></p><p>The list of chooice you provide is way to good. I would nix that.</p><p></p><p>I guess mine would look like this:</p><p></p><p>Racial Traits</p><p></p><p>---Dwarves get +2 to Constitution and –2 to Dex ( all those years in the minds really slow you down)</p><p>---Medium Sized</p><p>---Base Speed 20ft</p><p>---+4 to any one of these craft skills: weaponsmithing, armorsmithing, mining or blacksmithing </p><p>---- Swim. diplomacy, knowledge (seamanship), and bluff are class skills </p><p>---Dark Vision 60ft</p><p>---+2 to all saves against poison and mutation effects from the meteor</p><p>---+2 to all saves verse fire spells</p><p>---Automatic Languages: Dwarven</p><p>---Favored Class: Fighter</p><p>--- Due to their mastercraftsmen all dwarven PC start out with a masterwork weapon of their choice </p><p>---All dwarves start with Toughness and Endurance as free bonus feats</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 301872, member: 304"] If I could make a suggestion or two, it sounds like to me these dwarves shouldn't take the chr hit. They atleast trade frequently. If not actively. I think they should get a +4 to either weaponsmithing, armorsmithing, mining or blacksmithing not any craft Since they worship Philas they should get a +2 vs fire saving throws instead of all magic The list of chooice you provide is way to good. I would nix that. I guess mine would look like this: Racial Traits ---Dwarves get +2 to Constitution and –2 to Dex ( all those years in the minds really slow you down) ---Medium Sized ---Base Speed 20ft ---+4 to any one of these craft skills: weaponsmithing, armorsmithing, mining or blacksmithing ---- Swim. diplomacy, knowledge (seamanship), and bluff are class skills ---Dark Vision 60ft ---+2 to all saves against poison and mutation effects from the meteor ---+2 to all saves verse fire spells ---Automatic Languages: Dwarven ---Favored Class: Fighter --- Due to their mastercraftsmen all dwarven PC start out with a masterwork weapon of their choice ---All dwarves start with Toughness and Endurance as free bonus feats [/QUOTE]
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