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<blockquote data-quote="XCorvis" data-source="post: 303999" data-attributes="member: 1265"><p>I can't believe I read the whole thing.</p><p></p><p></p><p>Um, yeah. So this sounds pretty cool. I had a few ideas I thought I'd toss out:</p><p></p><p>1. There's a lot of sky on an ocean world. Creatures will live in it. Maybe some gigantic lighter-than-air jellyfish that serve as floating islands for birds (on top) and insects (on the bottom). Flying fish that <em>really</em> fly, that kind of thing. </p><p></p><p>2. Rocs that never land and only use their feet for catching prey (sharks, dolphins, anything near the surface) and for holding their eggs.</p><p></p><p>3. Weather mages, elementalists. Ice magi.</p><p></p><p>4. A flying castle/island that survived the disaster and is now home to a wizardly organization of elemental mages.</p><p></p><p>5. A floating city under the sea. A giant stone sphere, 1 mile in diameter has been hollowed out by dwarves (derro, or maybe gnomes) and serves as their transportation/protection. The inhabitants are hydrophobic (not rabies, they hate water) and wear diving suits if they need to go out. The city has an advanced magic or mechanical balast system that lets them change depth, but mostly they float along with the current. In hostile territory, the stone shell protects them. They are xenophobic and raid, but only when they can't scavenge from the lost cities.</p><p></p><p>6. Metal weapons and materials are rare due to hostile conditions. The alternate types could be:</p><p>Bone/horn/tooth (-1 att/dmg, low hardness/hp, brittle)</p><p>Wood (-1 dmg, slightly better hardness/hp)</p><p>Stone/Glass (low hardness/hp, brittle)</p><p>Soft but corrosion resistant metals, like bronze, silver, copper, etc. (-1 att/dmg, low hardness but good hp)</p><p>Iron/steel is rare but functions normally. Some weapons could be made out of alternate materials without penalty (crossbows are mostly wood, the steel bits could easily be replaced with others). </p><p>Sundering weapons just got even more useful...</p><p>Anyone remember Dark Sun? (check out <a href="http://www.athas.org" target="_blank">http://www.athas.org</a> ) The same would need to be done for armor.</p><p></p><p>7. Spell versions of Oil of Timelessness and other similar spells to resist corrosion. Also, more spells like ironwood that enhance a weaker material.</p><p></p><p>8. A cheap, easy water-breathing and swimming spell that should be common among all non-aquatic spellcasters. (Life will be very difficult for PCs without one.)</p><p></p><p>Comments?</p><p></p><p>Is there a website for this stuff yet? It would be nice to have a single place where all the info is compiled. Searching through threads is slow and annyoing...</p></blockquote><p></p>
[QUOTE="XCorvis, post: 303999, member: 1265"] I can't believe I read the whole thing. Um, yeah. So this sounds pretty cool. I had a few ideas I thought I'd toss out: 1. There's a lot of sky on an ocean world. Creatures will live in it. Maybe some gigantic lighter-than-air jellyfish that serve as floating islands for birds (on top) and insects (on the bottom). Flying fish that [i]really[/i] fly, that kind of thing. 2. Rocs that never land and only use their feet for catching prey (sharks, dolphins, anything near the surface) and for holding their eggs. 3. Weather mages, elementalists. Ice magi. 4. A flying castle/island that survived the disaster and is now home to a wizardly organization of elemental mages. 5. A floating city under the sea. A giant stone sphere, 1 mile in diameter has been hollowed out by dwarves (derro, or maybe gnomes) and serves as their transportation/protection. The inhabitants are hydrophobic (not rabies, they hate water) and wear diving suits if they need to go out. The city has an advanced magic or mechanical balast system that lets them change depth, but mostly they float along with the current. In hostile territory, the stone shell protects them. They are xenophobic and raid, but only when they can't scavenge from the lost cities. 6. Metal weapons and materials are rare due to hostile conditions. The alternate types could be: Bone/horn/tooth (-1 att/dmg, low hardness/hp, brittle) Wood (-1 dmg, slightly better hardness/hp) Stone/Glass (low hardness/hp, brittle) Soft but corrosion resistant metals, like bronze, silver, copper, etc. (-1 att/dmg, low hardness but good hp) Iron/steel is rare but functions normally. Some weapons could be made out of alternate materials without penalty (crossbows are mostly wood, the steel bits could easily be replaced with others). Sundering weapons just got even more useful... Anyone remember Dark Sun? (check out [url]http://www.athas.org[/url] ) The same would need to be done for armor. 7. Spell versions of Oil of Timelessness and other similar spells to resist corrosion. Also, more spells like ironwood that enhance a weaker material. 8. A cheap, easy water-breathing and swimming spell that should be common among all non-aquatic spellcasters. (Life will be very difficult for PCs without one.) Comments? Is there a website for this stuff yet? It would be nice to have a single place where all the info is compiled. Searching through threads is slow and annyoing... [/QUOTE]
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