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<blockquote data-quote="las" data-source="post: 298370" data-attributes="member: 889"><p>Shark Minion</p><p>There are those that find the power and might of Kawaze tempting. Those are the people that try to be like him. They usually find his toughness the part of him they most like. As they do manage to be more like him they slowly go insane, but like they would care.</p><p>Hit Die: D12</p><p></p><p>Class Requirements</p><p>To qualify to become a Shark Minion, a character must fulfill all the following criteria:</p><p>Race: Any humanoid or monstrous humanoid.</p><p>Alignment: Any Neutral </p><p>Base Attack Bonus: +6</p><p>Feats: Endurance, Great Fortitude, and Toughness.</p><p></p><p>Shark Minion Class Skills</p><p>The Shark Minion class skills (and the key abilities for each) are: Climb (Str), Craft (Int), Listen (Wis), Spot (Wis), Wilderness Lore (Wis), and Intimidate (Cha).</p><p></p><p>Skill Points at Each Level: 2 + Int Modifier.</p><p></p><p>Shark Minion Advancement</p><p><span style="color: green">[PHP]Levels Base Attack Bonus Fort. Save Ref. Save Will Save Special</span></p><p><span style="color: green">1st +1 +2 +0 +0 Natural armor +1</span></p><p><span style="color: green">2nd +2 +3 +0 +0 Toughness of Kawaze</span></p><p><span style="color: green">3rd +3 +3 +1 +1 Natural armor +2</span></p><p><span style="color: green">4th +4 +4 +1 +1 Toughness of Kawaze, Breathe Weapon 1/day</span></p><p><span style="color: green">5th +5 +4 +1 +1 Natural armor +3</span></p><p><span style="color: green">6th +6 +5 +2 +2 Toughness of Kawaze, Breathe Weapon 2/day</span></p><p><span style="color: green">7th +7 +5 +2 +2 Natural armor +4</span></p><p><span style="color: green">8th +8 +6 +2 +2 Toughness of Kawaze, Breathe Weapon 3/day</span></p><p><span style="color: green">9th +9 +6 +3 +3 Natural armor +5</span></p><p><span style="color: green">10th +10 +7 +3 +3 Toughness of Kawaze, Breathe Weapon 4/day[/PHP]</span></p><p></p><p>Class Features</p><p>All of the following are class features of the Shark Minion prestige class.</p><p></p><p>Weapon and Armor Proficiency: A shark minion gains no new proficiency with any weapon, armor, or shields.</p><p></p><p>Natural Armor (Ex): At 1st level, a shark minion begins to grow tougher skin that provides him with natural armor. This increases the shark minion’s natural armor by +1 and increases it by an additional +1 at 3rd, 5th, 7th, and 9th level.</p><p></p><p>Toughness of Kawaze (Ex): At 2nd level, a shark minion begins to become tougher but goes insane. The shark minion gets a permanent +2 increase to Constitution and –2 decrease to Wisdom but thus decrease can not bring it below 1. This ability happens again at 4th, 6th, 8th, and 10th level.</p><p></p><p>Breathe Weapon (Su): At 4th level the shark minion can breathe a breath weapon. It’s 5 feet by 5 feet and 30 feet long jet. It does 2d6 points of cold damage and has a reflex save DC equal to 5 + shark minion class level + Constitution modifier. It can be used the indicated number of times per day.</p><p></p><p>This is of many to come what do you think of this one.</p></blockquote><p></p>
[QUOTE="las, post: 298370, member: 889"] Shark Minion There are those that find the power and might of Kawaze tempting. Those are the people that try to be like him. They usually find his toughness the part of him they most like. As they do manage to be more like him they slowly go insane, but like they would care. Hit Die: D12 Class Requirements To qualify to become a Shark Minion, a character must fulfill all the following criteria: Race: Any humanoid or monstrous humanoid. Alignment: Any Neutral Base Attack Bonus: +6 Feats: Endurance, Great Fortitude, and Toughness. Shark Minion Class Skills The Shark Minion class skills (and the key abilities for each) are: Climb (Str), Craft (Int), Listen (Wis), Spot (Wis), Wilderness Lore (Wis), and Intimidate (Cha). Skill Points at Each Level: 2 + Int Modifier. Shark Minion Advancement [COLOR=green][PHP]Levels Base Attack Bonus Fort. Save Ref. Save Will Save Special 1st +1 +2 +0 +0 Natural armor +1 2nd +2 +3 +0 +0 Toughness of Kawaze 3rd +3 +3 +1 +1 Natural armor +2 4th +4 +4 +1 +1 Toughness of Kawaze, Breathe Weapon 1/day 5th +5 +4 +1 +1 Natural armor +3 6th +6 +5 +2 +2 Toughness of Kawaze, Breathe Weapon 2/day 7th +7 +5 +2 +2 Natural armor +4 8th +8 +6 +2 +2 Toughness of Kawaze, Breathe Weapon 3/day 9th +9 +6 +3 +3 Natural armor +5 10th +10 +7 +3 +3 Toughness of Kawaze, Breathe Weapon 4/day[/PHP][/COLOR] Class Features All of the following are class features of the Shark Minion prestige class. Weapon and Armor Proficiency: A shark minion gains no new proficiency with any weapon, armor, or shields. Natural Armor (Ex): At 1st level, a shark minion begins to grow tougher skin that provides him with natural armor. This increases the shark minion’s natural armor by +1 and increases it by an additional +1 at 3rd, 5th, 7th, and 9th level. Toughness of Kawaze (Ex): At 2nd level, a shark minion begins to become tougher but goes insane. The shark minion gets a permanent +2 increase to Constitution and –2 decrease to Wisdom but thus decrease can not bring it below 1. This ability happens again at 4th, 6th, 8th, and 10th level. Breathe Weapon (Su): At 4th level the shark minion can breathe a breath weapon. It’s 5 feet by 5 feet and 30 feet long jet. It does 2d6 points of cold damage and has a reflex save DC equal to 5 + shark minion class level + Constitution modifier. It can be used the indicated number of times per day. This is of many to come what do you think of this one. [/QUOTE]
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