Shark World --> Spelljammer Crossover?

gamecat

Explorer
If you gents don't mind, I'd like to design a city that has a spelljammer port, because I would love to use Shark World IMC!
 

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That opens up a realm for a thousand and one possibilities, not all good. The tech level for the majority of the world is rather low (or completely underwater). The ability to spelljam is really advanced.

We already have a Marid city that has a gate to the elemental Plane of Water. I was going to have that as the only resonaible way out of Shark World.

However, if you make the city old and decrebed in the ass end of Spelljammer Space, so there is erally no reason (good or bad) to get out her that might work. Basically, they would be trying to fix their city but so much is destroyed or just being held together with duct tape no one sane wants to go there.
 

Ther could be one in Wuha but it would be run down and forgiten it would be nice thow if some westen guy set up shop there.:D
 


Crothian said:
That opens up a realm for a thousand and one possibilities, not all good. The tech level for the majority of the world is rather low (or completely underwater). The ability to spelljam is really advanced.

However, if you make the city old and decrebed in the ass end of Spelljammer Space, so there is erally no reason (good or bad) to get out her that might work. Basically, they would be trying to fix their city but so much is destroyed or just being held together with duct tape no one sane wants to go there.

What is the Spelljammer Port IS underwater! Imagine the troubles that will cause for Spelljammers!!

Maybe its a long forgotten ruin that was even ruined long before the Meteor Cataclysm and even the Undersea races think it is just an odd reef formation.

...and then one day strange lights start glowing within the reef, patrols go missing and the PCs go to invesitgate...
 

Tonguez said:


What if the Spelljammer Port IS underwater! Imagine the troubles that will cause for Spelljammers!!

Now that is an interesting thought. Another thought I had was sea elves that instead of having their spelljamming boats look like, well, boats; they are sphere or other shaped filled with water, or even a structure magically surounded by water. Heck, we could have huge sections of normal space be fluid space.
 

One of the elven tribes could have some reminents of ancient spelljamming tech that they are still trying to relearn how to use... maybe having really only remastered the small stuff like Gadabouts... could be nifty...
 

Tonguez said:




...and then one day strange lights start glowing within the reef, patrols go missing and the PCs go to invesitgate...


<TrentonJoe has flashbacks to 1986 and the laser rifles from S3 Expedition top Barrier Peaks>

I know nothing about Spelljammer but Ilike the crashed ship and the bottom of the ocean idea!
 

trentonjoe said:

<TrentonJoe has flashbacks to 1986 and the laser rifles from S3 Expedition top Barrier Peaks>

I know nothing about Spelljammer but Ilike the crashed ship and the bottom of the ocean idea!

I love that module. When 3rd edition first came out I ran a lot of the old modules, and I was going to run this one. However, the PCs refused. They flat out did not want to go through it again. They complained more about it then Tomb of Horrors.

A crashed spaceship at the bottome of the ocean would be really cool. As long as we don't redo the Sphere.
 

In my undersea campaign, there are rumors of a massive “Shellship” – a living mollusk shaped like an oyster, yet with the ability to move about in the manner of a scallop. A host of symbiotic inhabitants may live safely within the Shellship. One may even be designated as the ship’s “Pearl”, a mollusklord PrC of sorts. The Shellship has particular dietary needs, as well as requiring a specific spectrum of light in which to flourish.

In the World of Greyhawk, the world of Oerth has two moons. The smaller moon, Celene, I designated as a Dyson Sphere; a hollow world with a captive inner sea and home to the Shellship. Using the original Spelljammer Greyspace information (1e AD&D) and altering it a bit, I made the Shellship a spelljamming vessel. When the revised Spelljammer information was released in Polyhedron, I revised my Shellship as well.

After all, why should Drylanders hold a monopoly on interstellar travel? :D
 

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