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(Shark World) The Aqua-Sphere (Submarine-City)
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<blockquote data-quote="Tonguez" data-source="post: 321421" data-attributes="member: 1125"><p>The AquaSphere </p><p>Colossal Construct (Aquatic)</p><p>Hit Dice: 32d10 (176 hp)</p><p>Initiative: -3 (Dex)</p><p>Speed: 5 ft. </p><p>AC: 18 (-8 size, -3 Dex, +12 natural +7 deflection)</p><p>Attacks: Slam +25 melee, Ectoburst</p><p>Damage: Slam 4d6+13</p><p>Face/Reach: 40 ft. by 80 ft./15 ft. (long)</p><p>Special Attacks: Psionics</p><p>Special Qualities:Construct Immunities, Psychoactive Skin, Damage Reduction 15/+2, Power/Spell Resistance 18, Regeneration 1 </p><p>Saves: Fort +10, Ref +7, Will +5</p><p>Abilities: Str 28, Dex 4, Con -,Int -, Wis 1,Cha 1</p><p>Climate/Terrain: Aquatic</p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Treasure: None</p><p>Alignment: Always neutral</p><p></p><p>Construct Immunities: A construct is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects) and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects.</p><p>A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain</p><p>Constructs cannot heal damage, though they can be healed. They can be repaired in the same way an object can.</p><p></p><p>Psychoactive Skin: The Aquasphere is sealed within a living psychoactive skin which serves to keep the Sphere watertight and also grants 7 power points per day and power resistance 18.</p><p>This skin serves as an excellent medium for the growth of marine life and has caused mutation in the coral living on the Aquasphere. </p><p>As a living material the Skin can heal 1 point of damage to itself and the Aquasphere every hour</p><p></p><p>The Coral living in symbioisis with the Aquasphere is able to manifest various psionic powers including</p><p></p><p>Ectoburst (Su): in response to attacks made against the Aquasphere the coral can release a targeted ectoburst . The burst is a ranged touch attack against the attacker with range increment 10 and causes 3d4 points of electrical damage, the Ectoburst does not invoke AoO</p><p></p><p>Smack Down (Su): Once per day the coral of the Aqua Sphere can make a attack to deal additional damage equal to its HD.</p><p></p><p>Concussion (Sp): manifest concussion as a free action (3d6 damage once per round).</p><p></p><p>Extra Buff (Ex): gain 10d10 temporary hit points </p><p></p><p>Superheavy Armor (Ex): +7 deflection bonus to AC.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 321421, member: 1125"] The AquaSphere Colossal Construct (Aquatic) Hit Dice: 32d10 (176 hp) Initiative: -3 (Dex) Speed: 5 ft. AC: 18 (-8 size, -3 Dex, +12 natural +7 deflection) Attacks: Slam +25 melee, Ectoburst Damage: Slam 4d6+13 Face/Reach: 40 ft. by 80 ft./15 ft. (long) Special Attacks: Psionics Special Qualities:Construct Immunities, Psychoactive Skin, Damage Reduction 15/+2, Power/Spell Resistance 18, Regeneration 1 Saves: Fort +10, Ref +7, Will +5 Abilities: Str 28, Dex 4, Con -,Int -, Wis 1,Cha 1 Climate/Terrain: Aquatic Organization: Solitary Challenge Rating: Treasure: None Alignment: Always neutral Construct Immunities: A construct is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects) and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain Constructs cannot heal damage, though they can be healed. They can be repaired in the same way an object can. Psychoactive Skin: The Aquasphere is sealed within a living psychoactive skin which serves to keep the Sphere watertight and also grants 7 power points per day and power resistance 18. This skin serves as an excellent medium for the growth of marine life and has caused mutation in the coral living on the Aquasphere. As a living material the Skin can heal 1 point of damage to itself and the Aquasphere every hour The Coral living in symbioisis with the Aquasphere is able to manifest various psionic powers including Ectoburst (Su): in response to attacks made against the Aquasphere the coral can release a targeted ectoburst . The burst is a ranged touch attack against the attacker with range increment 10 and causes 3d4 points of electrical damage, the Ectoburst does not invoke AoO Smack Down (Su): Once per day the coral of the Aqua Sphere can make a attack to deal additional damage equal to its HD. Concussion (Sp): manifest concussion as a free action (3d6 damage once per round). Extra Buff (Ex): gain 10d10 temporary hit points Superheavy Armor (Ex): +7 deflection bonus to AC. [/QUOTE]
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