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[Sharktocrab] Sharktocrab
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<blockquote data-quote="ParanoydStyle" data-source="post: 7570483" data-attributes="member: 6984451"><p>No. You're just confused. You only make one save, when you first see a sharktocrab. If you fail it, you are confused, and there is no need to make further saves.</p><p></p><p></p><p></p><p>You're probably right. A huge version would have 10 ft. reach with its bite and pincers, more hp, and a slightly higher AC with better natural armor. I'd say (very, very approximately) a huge Sharktocrab would be around CR 9. I kind of miss the 3.5 rules for advancing monsters by hit dice. They'd be good for this as I'm sure that the Simic Combine has engineered large, huge, and maybe even colossal Sharktocrabs (and also maybe a Tiny one just for giggles).</p><p></p><p></p><p></p><p>You're probably right. In this case I just made up the DC ad-hoc based on CR, because I couldn't figure out which ability modifier would apply to the confusion effect, nor do I know how monster proficiency bonuses are calculated.</p><p></p><p>Fun trivia, I didn't make up the "this thing looks so head-scratchingly weird that you need to save versus confusion just for seeing it" mechanic. That is an actual ability an actual published D&D monster has. I just can't remember which one off the top of my head, but it was around in 3.5 and probably earlier.</p><p></p><p>Explanation:</p><p></p><p>The reason I got back into D&D/got into D&D 5E is because I saw the <em>Guildmaster's Guide To Ravnica</em> and I got very excited that Wizards of the Coast were letting D&D sit at the big kids table with their real cash cow, MtG, and also they'd chosen one of the MtG settings I'm kind of a fan of. (Right now one of my standard decks is a Simic deck called "The Sharktocrats".)</p><p></p><p>I still haven't worked up the funds to actually <em>buy</em> the Guildmaster's Guide to Ravnica, but if people are playing D&D in that setting, why not make stat-blocks corresponding to creature cards or even important NPCs? I don't know what they already statted out in the GGtR, but I knew that the Sharktocrab couldn't be in there because it was released with the Ravnica: Allegiance set which DEFINITELY came out after the Guildmaster's Guide. If I keep statting enough things from one of their games in another one of their games, maybe WotC (or at least someone) will notice me. As a byproduct of that, I'll be releasing a lot of free homebrew stuff in future. I've just given up on my Patreon (you can't get much more discouraging than one entire year with two subscribers one of which is my dad) but I'm going to try and set up a Ko-Fi in the near future once I'm releasing free stuff on a regular schedule.</p><p></p><p>(I think I'm eventually going to stat Niv Mizzet unless they already did.)</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7570483, member: 6984451"] No. You're just confused. You only make one save, when you first see a sharktocrab. If you fail it, you are confused, and there is no need to make further saves. You're probably right. A huge version would have 10 ft. reach with its bite and pincers, more hp, and a slightly higher AC with better natural armor. I'd say (very, very approximately) a huge Sharktocrab would be around CR 9. I kind of miss the 3.5 rules for advancing monsters by hit dice. They'd be good for this as I'm sure that the Simic Combine has engineered large, huge, and maybe even colossal Sharktocrabs (and also maybe a Tiny one just for giggles). You're probably right. In this case I just made up the DC ad-hoc based on CR, because I couldn't figure out which ability modifier would apply to the confusion effect, nor do I know how monster proficiency bonuses are calculated. Fun trivia, I didn't make up the "this thing looks so head-scratchingly weird that you need to save versus confusion just for seeing it" mechanic. That is an actual ability an actual published D&D monster has. I just can't remember which one off the top of my head, but it was around in 3.5 and probably earlier. Explanation: The reason I got back into D&D/got into D&D 5E is because I saw the [I]Guildmaster's Guide To Ravnica[/I] and I got very excited that Wizards of the Coast were letting D&D sit at the big kids table with their real cash cow, MtG, and also they'd chosen one of the MtG settings I'm kind of a fan of. (Right now one of my standard decks is a Simic deck called "The Sharktocrats".) I still haven't worked up the funds to actually [I]buy[/I] the Guildmaster's Guide to Ravnica, but if people are playing D&D in that setting, why not make stat-blocks corresponding to creature cards or even important NPCs? I don't know what they already statted out in the GGtR, but I knew that the Sharktocrab couldn't be in there because it was released with the Ravnica: Allegiance set which DEFINITELY came out after the Guildmaster's Guide. If I keep statting enough things from one of their games in another one of their games, maybe WotC (or at least someone) will notice me. As a byproduct of that, I'll be releasing a lot of free homebrew stuff in future. I've just given up on my Patreon (you can't get much more discouraging than one entire year with two subscribers one of which is my dad) but I'm going to try and set up a Ko-Fi in the near future once I'm releasing free stuff on a regular schedule. (I think I'm eventually going to stat Niv Mizzet unless they already did.) [/QUOTE]
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