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Sharktopus: Scourge of Golarion!
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<blockquote data-quote="ruemere" data-source="post: 5346460" data-attributes="member: 5515"><p>This creature is going to be a toast if hit with ranged attacks. Illusions or any ongoing effect will also have a field day with it. </p><p>Considering that this is a waterborne version of Tarrasque, I would say that you should go for similar array of special defensive abilities.</p><p></p><p>For example:</p><p></p><p>- Transcendence of Will (Ex) Whenever makes a successful Will save, the source of effect is affected by this effect if applicable. </p><p></p><p>- Transcendence of Fortitude (Ex) Whenever makes a successful Fortitude save, the source of effect is affected by this effect if applicable. </p><p></p><p>- Projection of Monstrous Bloodlust (Su) Three times per day, whenever prevented from reaching its intended prey, the creature may project its intense bloodlust toward the prey. The prey is affected as per Phantasmal Killer spell, with save DC being 10 + 1/2 creature's hitdice + Charisma bonus. This is a fear mind-affecting ability.</p><p></p><p>- Bloodsense (Ex) May track any bleeding creature (any creature which took physical damage and was not treated with Healing skill or Cure spell, or any creature subjected to Bleeding effect) within one mile. May use Blindsense against such creature within 120 feet.</p><p></p><p>- Calling the Blood (Su) Three times per day, by projecting its bloodlust over large area, the creature may affect all living being susceptible to bleeding, with Bleeding. This is a 480 feet radius burst effect, centered on the creature. The bleeding lasts for 2 rounds and the amount of damage is equal to number of creature hitdice, i.e. 36. Successful Fortitude save, at DC 10 + 1/2 creature's hitdice + Charisma bonus, negates the bleeding.</p><p></p><p>- Ominous Aura (Ex) Mere passing of the creature may induce fear and awe. If taking a move action, all beings within 480 feet, including those without Line of Sight or Lince of Effect toward the creature, are Shaken unless they save vs Will at DC 10 + 1/2 creature's hitdice + Charisma bonus. Creatures already affected by this ability, or those who made the save, are not affected for 24 hours. This is a fear mind-affecting ability.</p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5346460, member: 5515"] This creature is going to be a toast if hit with ranged attacks. Illusions or any ongoing effect will also have a field day with it. Considering that this is a waterborne version of Tarrasque, I would say that you should go for similar array of special defensive abilities. For example: - Transcendence of Will (Ex) Whenever makes a successful Will save, the source of effect is affected by this effect if applicable. - Transcendence of Fortitude (Ex) Whenever makes a successful Fortitude save, the source of effect is affected by this effect if applicable. - Projection of Monstrous Bloodlust (Su) Three times per day, whenever prevented from reaching its intended prey, the creature may project its intense bloodlust toward the prey. The prey is affected as per Phantasmal Killer spell, with save DC being 10 + 1/2 creature's hitdice + Charisma bonus. This is a fear mind-affecting ability. - Bloodsense (Ex) May track any bleeding creature (any creature which took physical damage and was not treated with Healing skill or Cure spell, or any creature subjected to Bleeding effect) within one mile. May use Blindsense against such creature within 120 feet. - Calling the Blood (Su) Three times per day, by projecting its bloodlust over large area, the creature may affect all living being susceptible to bleeding, with Bleeding. This is a 480 feet radius burst effect, centered on the creature. The bleeding lasts for 2 rounds and the amount of damage is equal to number of creature hitdice, i.e. 36. Successful Fortitude save, at DC 10 + 1/2 creature's hitdice + Charisma bonus, negates the bleeding. - Ominous Aura (Ex) Mere passing of the creature may induce fear and awe. If taking a move action, all beings within 480 feet, including those without Line of Sight or Lince of Effect toward the creature, are Shaken unless they save vs Will at DC 10 + 1/2 creature's hitdice + Charisma bonus. Creatures already affected by this ability, or those who made the save, are not affected for 24 hours. This is a fear mind-affecting ability. Regards, Ruemere [/QUOTE]
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