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Sharn - 4e Eberron Chat Game
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<blockquote data-quote="The_Traveler" data-source="post: 5384833" data-attributes="member: 98743"><p>We will have a dice roller that displays the roll results for everyone using it and 4e mechanics will be used.</p><p></p><p>One day in the chat equates to one day in the real world. Most adventures are written to be wrapped up in one day and do not interfere with playing the character involved elsewhere. It is also possible for adventures to be broken into multiple parts to allow for a longer story. Doing this keeps characters able to play in the regular chat between the parts. In the event of characters traveling to other locations or for some reason are not in a position to leave the events of an adventure the characters will be locked. Locked characters can only interact with characters that are traveling with them/in the same adventure until released by a DM. We will try to avoid locking characters as much as possible and try to warn in advance that a given adventure may take your character out of general play for a little while.</p><p></p><p>Fortunately with Eberron cross country travel is usually fairly quick with access to the lightning rail or airships.</p><p></p><p>The Traveler</p><p>Head DM for Sharn</p></blockquote><p></p>
[QUOTE="The_Traveler, post: 5384833, member: 98743"] We will have a dice roller that displays the roll results for everyone using it and 4e mechanics will be used. One day in the chat equates to one day in the real world. Most adventures are written to be wrapped up in one day and do not interfere with playing the character involved elsewhere. It is also possible for adventures to be broken into multiple parts to allow for a longer story. Doing this keeps characters able to play in the regular chat between the parts. In the event of characters traveling to other locations or for some reason are not in a position to leave the events of an adventure the characters will be locked. Locked characters can only interact with characters that are traveling with them/in the same adventure until released by a DM. We will try to avoid locking characters as much as possible and try to warn in advance that a given adventure may take your character out of general play for a little while. Fortunately with Eberron cross country travel is usually fairly quick with access to the lightning rail or airships. The Traveler Head DM for Sharn [/QUOTE]
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Sharn - 4e Eberron Chat Game
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