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Sharn: Beneath The Towers OOC [FULL]
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<blockquote data-quote="Vargo" data-source="post: 2105381" data-attributes="member: 4436"><p>This is what I have right now - I have an interesting little backstory planned, but haven't had much time to write it up. Druids can be a pain in the arse to stat up for some reason... Synopsis: Orphan human raised by Elves, but trained by Orcish druids...</p><p></p><p>Although I think I already know the answer to this, I've gotta ask. Under "animal companions," it says that you can take a "dog" as an animal companion - is this a regular "dog" or a "dog, riding"? I'm guessing a regular "dog", but wouldn't argue with being able to take a riding dog...</p><p></p><p>[CODE]</p><p>Name: Daeran Vendashan</p><p>Region: Aerenal</p><p>Class: Druid</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: ?</p><p>Level: 2</p><p>Exp: 1,000</p><p></p><p>STR 12 (+1) (4 pts)</p><p>DEX 14 (+2) (6 pts)</p><p>CON 12 (+1) (4 pts)</p><p>INT 14 (+2) (6 pts)</p><p>WIS 16 (+3) (10 pts)</p><p>CHA 10 (0) (2 pts)</p><p></p><p>HP: 18</p><p>AC: 16 = 10 + 4 (armor) + 2 (dex)</p><p> Flat-footed: 14</p><p> Touch: 12</p><p>INIT: +2</p><p>BAB: +1 (melee: +2, Ranged +3)</p><p></p><p>Fort: +4 = +3 (base) +1 (ability)</p><p>Ref: +2 = +0 (base) +2 (ability)</p><p>Will: +6 = +3 (base) +1 (ability)</p><p></p><p>Weapon:</p><p>Scimitar +3 attack 1d8+1 damage x2 on 18-20</p><p>Shortspear +2 attack 1d6+1 damage x2 on 20</p><p>Shortspear (thrown) +3 attack 1d6+1 damage x2 on 20 20' range increment</p><p>Sling +3 attack 1d4+1 damage x2 on 20 50' range increment</p><p></p><p></p><p>Armor:</p><p>Leather +2 AC -0 Check Penalty +8 Max Dex Bonus</p><p>Heavy wooden shield +2 AC -2 Check Penalty</p><p></p><p>Languages: Common, Sylvan, Elvish</p><p></p><p>Abilities:</p><p>-- +2 to all Survival checks made in the wilderness due to synergy with Knowledge(Nature)</p><p>-- Spontaneous casting (convert memorized spell to summon nature's ally)</p><p>-- Can't cast Evil spells</p><p>-- Wild Empathy (Improve relations with animals)</p><p>-- Woodland Stride (Move through any natural growth without taking damage or slowing movement)</p><p>-- Animal companion (Dog)</p><p></p><p>Feats:</p><p>-- Spell Focus(Conjuration)</p><p>-- Augument Summoning</p><p></p><p>Skill Points: 35 Max Ranks: 5/2</p><p>Skills: Total Ability Ranks Misc</p><p>Concentration +6 +1 +5</p><p>Handle Animal +5 0 </p><p>Knowledge(Nature) +11 +2 +5 +2 (Druid) +2 (Synergy: Survival)</p><p>Listen +8 +3 +5</p><p>Spellcraft +7 +2 +5</p><p>Spot +8 +3 +5</p><p>Survival +10 +3 +5 +2 (Druid)</p><p></p><p>Starting Gold: 950gp</p><p>Equipment:</p><p>-- Masterwork cold iron Scimitar 4.0 lb 330 gp</p><p>-- Silvered Shortspear 3.0 lb 91 gp</p><p>-- Sling - lb - gp</p><p>-- 20 bullets 10.0 lb 2 sp</p><p>-- Hide armor 25.0 lb 15 gp</p><p>-- Heavy wooden shield 10.0 lb 7 gp</p><p>-- 2 potions cure light wounds .2 lb 100 gp</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Bedroll 5.0 lb 1 sp</p><p>-- 2 winter blankets 6.0 lb 1 gp</p><p>-- Caltrops 2.0 lb 1 gp</p><p>-- 7 days trail rations 7.0 lb 35 sp</p><p>-- Signal whistle - lb 8 sp</p><p>-- Chain shirt barding 25.0 lb 100 gp[/code]</p></blockquote><p></p>
[QUOTE="Vargo, post: 2105381, member: 4436"] This is what I have right now - I have an interesting little backstory planned, but haven't had much time to write it up. Druids can be a pain in the arse to stat up for some reason... Synopsis: Orphan human raised by Elves, but trained by Orcish druids... Although I think I already know the answer to this, I've gotta ask. Under "animal companions," it says that you can take a "dog" as an animal companion - is this a regular "dog" or a "dog, riding"? I'm guessing a regular "dog", but wouldn't argue with being able to take a riding dog... [CODE] Name: Daeran Vendashan Region: Aerenal Class: Druid Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: ? Level: 2 Exp: 1,000 STR 12 (+1) (4 pts) DEX 14 (+2) (6 pts) CON 12 (+1) (4 pts) INT 14 (+2) (6 pts) WIS 16 (+3) (10 pts) CHA 10 (0) (2 pts) HP: 18 AC: 16 = 10 + 4 (armor) + 2 (dex) Flat-footed: 14 Touch: 12 INIT: +2 BAB: +1 (melee: +2, Ranged +3) Fort: +4 = +3 (base) +1 (ability) Ref: +2 = +0 (base) +2 (ability) Will: +6 = +3 (base) +1 (ability) Weapon: Scimitar +3 attack 1d8+1 damage x2 on 18-20 Shortspear +2 attack 1d6+1 damage x2 on 20 Shortspear (thrown) +3 attack 1d6+1 damage x2 on 20 20' range increment Sling +3 attack 1d4+1 damage x2 on 20 50' range increment Armor: Leather +2 AC -0 Check Penalty +8 Max Dex Bonus Heavy wooden shield +2 AC -2 Check Penalty Languages: Common, Sylvan, Elvish Abilities: -- +2 to all Survival checks made in the wilderness due to synergy with Knowledge(Nature) -- Spontaneous casting (convert memorized spell to summon nature's ally) -- Can't cast Evil spells -- Wild Empathy (Improve relations with animals) -- Woodland Stride (Move through any natural growth without taking damage or slowing movement) -- Animal companion (Dog) Feats: -- Spell Focus(Conjuration) -- Augument Summoning Skill Points: 35 Max Ranks: 5/2 Skills: Total Ability Ranks Misc Concentration +6 +1 +5 Handle Animal +5 0 Knowledge(Nature) +11 +2 +5 +2 (Druid) +2 (Synergy: Survival) Listen +8 +3 +5 Spellcraft +7 +2 +5 Spot +8 +3 +5 Survival +10 +3 +5 +2 (Druid) Starting Gold: 950gp Equipment: -- Masterwork cold iron Scimitar 4.0 lb 330 gp -- Silvered Shortspear 3.0 lb 91 gp -- Sling - lb - gp -- 20 bullets 10.0 lb 2 sp -- Hide armor 25.0 lb 15 gp -- Heavy wooden shield 10.0 lb 7 gp -- 2 potions cure light wounds .2 lb 100 gp -- Backpack 2.0 lb 2 gp -- Bedroll 5.0 lb 1 sp -- 2 winter blankets 6.0 lb 1 gp -- Caltrops 2.0 lb 1 gp -- 7 days trail rations 7.0 lb 35 sp -- Signal whistle - lb 8 sp -- Chain shirt barding 25.0 lb 100 gp[/code] [/QUOTE]
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