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Sharn: City of Tower Streets?
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<blockquote data-quote="Rel" data-source="post: 1923867" data-attributes="member: 99"><p>I'm reading the same book and loving it. I want to run a Sharn-based campaign so bad I can taste it.</p><p></p><p>The way I picture it is that most of what we would call "streets" are really more like bridges and balconies. They run around the perimeter of towers and between them and, occasionally, through the middle of them. Connectivity is at a maximum in the lower wards where the bases of the towers are all clustered close together. </p><p></p><p>As you go up to the middle wards the spaces between towers are further apart making the bridges longer and thinner. At this level there will be a fair number of places where bridges come together to form "intersections". The largest of these will rest on the tops of short towers or the crumbled remains of collapsed towers (in the poorer wards).</p><p></p><p>Rising up toward the upper wards the spaces between towers become distant enough that the bridges are fewer and often quite narrow, perhaps suitable only for foot traffic. Much if not most of the travel between towers will be by Skycoach at this point and the bulk of materials delivered to these wards will be either by Lift (coming up through the towers themselves) or by big "Skybarges" that drop off loads of material at large balconies.</p><p></p><p>One thing that seems intuitive to me (and perhaps it is addressed somewhere in the book and I've missed it) is that the upper wards must have some serious gutters to catch the frequent rains. These would drain into cisterns and probably be maintained by House Ghallandra who would assure that the water remains pure and drinkable. My reasoning for this is that water is HEAVY and yet absolutely necessary for the population of a large city. Having to devote a lot of Lift or Skybarge capacity to moving it into the upper wards would be terribly inefficient and costly. And magically pumping it up to the tops of mile-high towers stretches credulity for me.</p><p></p><p>The cistern idea seems ripe for adventure hooks anyway. There could be a sudden flood into one of the middle wards if an upper-ward cistern cracked. Or perhaps one of the criminal organizations might be trying to poison (or addict to a drug) one of the upper wards. All they'd have to do would be to sprinkly some of the substance into the gutters and let the rain wash it into the cisterns. Then they bribe or assassinate the Ghallandra cistern-tender and soon the residents of Upper Menthis are dropping like flies (or craving Dreamlilly).</p></blockquote><p></p>
[QUOTE="Rel, post: 1923867, member: 99"] I'm reading the same book and loving it. I want to run a Sharn-based campaign so bad I can taste it. The way I picture it is that most of what we would call "streets" are really more like bridges and balconies. They run around the perimeter of towers and between them and, occasionally, through the middle of them. Connectivity is at a maximum in the lower wards where the bases of the towers are all clustered close together. As you go up to the middle wards the spaces between towers are further apart making the bridges longer and thinner. At this level there will be a fair number of places where bridges come together to form "intersections". The largest of these will rest on the tops of short towers or the crumbled remains of collapsed towers (in the poorer wards). Rising up toward the upper wards the spaces between towers become distant enough that the bridges are fewer and often quite narrow, perhaps suitable only for foot traffic. Much if not most of the travel between towers will be by Skycoach at this point and the bulk of materials delivered to these wards will be either by Lift (coming up through the towers themselves) or by big "Skybarges" that drop off loads of material at large balconies. One thing that seems intuitive to me (and perhaps it is addressed somewhere in the book and I've missed it) is that the upper wards must have some serious gutters to catch the frequent rains. These would drain into cisterns and probably be maintained by House Ghallandra who would assure that the water remains pure and drinkable. My reasoning for this is that water is HEAVY and yet absolutely necessary for the population of a large city. Having to devote a lot of Lift or Skybarge capacity to moving it into the upper wards would be terribly inefficient and costly. And magically pumping it up to the tops of mile-high towers stretches credulity for me. The cistern idea seems ripe for adventure hooks anyway. There could be a sudden flood into one of the middle wards if an upper-ward cistern cracked. Or perhaps one of the criminal organizations might be trying to poison (or addict to a drug) one of the upper wards. All they'd have to do would be to sprinkly some of the substance into the gutters and let the rain wash it into the cisterns. Then they bribe or assassinate the Ghallandra cistern-tender and soon the residents of Upper Menthis are dropping like flies (or craving Dreamlilly). [/QUOTE]
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