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Sharn: How is it?
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<blockquote data-quote="Arc" data-source="post: 1861416" data-attributes="member: 12184"><p>Around the time Eberron came out, there were a several threads discussing the reasoning behind the lack of high level NPCs in the world, and the general reason was something like this:</p><p></p><p><strong>The PCs are the heros</strong>.</p><p></p><p>Villians are often given stats at various levels, with the recommendation that they be leveled <em>up</em> to challenge the PCs, rather than ever appearing overwhelmingly powerful. In essence, PCs can start fighting the "major" villians at low levels, and keep fighting them well into higher levels, without ever feeling overshadowed by anyone else.</p><p></p><p>If Sharn has high level NPCs... I'm rather dissappointed in the book. I'm currently playing in an excellent Eberron campaign (set in Sharn, actually), and the real joy of the game lies in the fact that the low level challenges we face <em>feel </em> epic... instead of feeling like we're slogging through enough goblins and orcs until we get to the "real" challenges. I suppose some may like a world with a preset power structure, but fluctuating nature of Eberron's political situation makes me feel like my (newly) 4th level character can make a very major difference in the world, instead of acting as an errand boy for a real mover and shaker.</p><p></p><p>Instead of having a sense of "there's always something bigger", I get the feeling (through play experiance), that it's more of a race to keep up with the challenges... rather than try to rise to their level, defeat them, and move on to the next set of baddies waiting in the wings. While the two setups seem similar, the difference between them is very important. It's a subtle difference, but as a player, it definitely motivates me to immerse myself in the setting much more.</p></blockquote><p></p>
[QUOTE="Arc, post: 1861416, member: 12184"] Around the time Eberron came out, there were a several threads discussing the reasoning behind the lack of high level NPCs in the world, and the general reason was something like this: [B]The PCs are the heros[/B]. Villians are often given stats at various levels, with the recommendation that they be leveled [I]up[/I] to challenge the PCs, rather than ever appearing overwhelmingly powerful. In essence, PCs can start fighting the "major" villians at low levels, and keep fighting them well into higher levels, without ever feeling overshadowed by anyone else. If Sharn has high level NPCs... I'm rather dissappointed in the book. I'm currently playing in an excellent Eberron campaign (set in Sharn, actually), and the real joy of the game lies in the fact that the low level challenges we face [I]feel [/I] epic... instead of feeling like we're slogging through enough goblins and orcs until we get to the "real" challenges. I suppose some may like a world with a preset power structure, but fluctuating nature of Eberron's political situation makes me feel like my (newly) 4th level character can make a very major difference in the world, instead of acting as an errand boy for a real mover and shaker. Instead of having a sense of "there's always something bigger", I get the feeling (through play experiance), that it's more of a race to keep up with the challenges... rather than try to rise to their level, defeat them, and move on to the next set of baddies waiting in the wings. While the two setups seem similar, the difference between them is very important. It's a subtle difference, but as a player, it definitely motivates me to immerse myself in the setting much more. [/QUOTE]
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