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Sharn is a virtual ghost town!
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<blockquote data-quote="Rel" data-source="post: 1926935" data-attributes="member: 99"><p>I'm not really going to argue with your calculations. There is really not much point in trying to claim accuracy because we've got to make a helluva lot of assumptions any way you slice it.</p><p></p><p>But there are two points where I'll say that my mental picture of Sharn differs from that which you paint. First, nowhere in the book have I seen any reference to any substantial farming within the city. And I wouldn't expect there to be. This place is the very definition of "prime real estate" in that the Syrania manifest zone is only so big. Not much point in wasting large chunks of it with farmland when there is plenty of arable land nearby to cultivate and ship food into the city. Though I agree that they'd be in big trouble if it ever came to a siege. Presumably they could keep the city supplied with food via the Dagger River or evacuate the population using the same method.</p><p></p><p>The other thing is about the average building height and the supposition that the vast majority of the buildings are not all that tall. I agree that this matches the skylines of our modern metropolises but it clashes somewhat with my notion of how the upper wards come together. There seems to be a large degree of implied connectivity between the towers of the upper wards and this would be all but impossible without many of the towers rising to those heights. If only one in ten buildings rose high enough to be part of the upper wards then the distances the bridges would have to stretch start to grow absurdly long.</p><p></p><p>I'm not claiming to be "right" about this. But when I did my earlier calculations I was making the assumption that there really is no such thing as a short building in Sharn, just variations of tall.</p><p></p><p>I'm not going to obsess about finding out a definitive answer to these issues but if anybody knows of an authoritative source, I'd love to hear it. If I'm going to take the time to map out some of the wards then I'd like to be able to make them as true to the intended setting as possible.</p><p></p><p>Thanks for all the input on this fairly trivial issue.</p></blockquote><p></p>
[QUOTE="Rel, post: 1926935, member: 99"] I'm not really going to argue with your calculations. There is really not much point in trying to claim accuracy because we've got to make a helluva lot of assumptions any way you slice it. But there are two points where I'll say that my mental picture of Sharn differs from that which you paint. First, nowhere in the book have I seen any reference to any substantial farming within the city. And I wouldn't expect there to be. This place is the very definition of "prime real estate" in that the Syrania manifest zone is only so big. Not much point in wasting large chunks of it with farmland when there is plenty of arable land nearby to cultivate and ship food into the city. Though I agree that they'd be in big trouble if it ever came to a siege. Presumably they could keep the city supplied with food via the Dagger River or evacuate the population using the same method. The other thing is about the average building height and the supposition that the vast majority of the buildings are not all that tall. I agree that this matches the skylines of our modern metropolises but it clashes somewhat with my notion of how the upper wards come together. There seems to be a large degree of implied connectivity between the towers of the upper wards and this would be all but impossible without many of the towers rising to those heights. If only one in ten buildings rose high enough to be part of the upper wards then the distances the bridges would have to stretch start to grow absurdly long. I'm not claiming to be "right" about this. But when I did my earlier calculations I was making the assumption that there really is no such thing as a short building in Sharn, just variations of tall. I'm not going to obsess about finding out a definitive answer to these issues but if anybody knows of an authoritative source, I'd love to hear it. If I'm going to take the time to map out some of the wards then I'd like to be able to make them as true to the intended setting as possible. Thanks for all the input on this fairly trivial issue. [/QUOTE]
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