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Sharn?
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<blockquote data-quote="Henry" data-source="post: 1884409" data-attributes="member: 158"><p>Sharn, I'm falling in love with more every day. I purchased the Sharn - City of Towers Hardback, and I like it for several reasons:</p><p></p><p>1) The city is vastly DIFFERENT from any other previously published D&D city (except maybe Bluffside). It screams "out there" compared to cities like Waterdeep or Greyhawk. If anything, the city has more in common with Greyhawk than Waterdeep; portions are run by gangs or, in some cases, completely lawless, the wards of the city have characteristics all their own, and you can genuinely grasp the differences between different wards in the text.</p><p></p><p>2) The characters that Keith Baker and James Wyatt populate this city with are not only colorful, but they are as entertaining to read about as use in play. Flamewind the prophetic Sphinx, the prophetic little gnome who sits on a pillar all day and offers advice to passers-by, the Red-Light Madam who sits on the city council, the Cook who's been practicing her craft for 300 years, the ass of a Gnomish Bard who acts as social conscience with his satrical plays - Every time I turned a page there was someone else to introduce my players to.</p><p></p><p>3) The city evokes film noir and modern-style grit like no D&D city previous. I can feel the spirits of gumshoe detectives, femme fatales, corrupt bureaucrats, and the mass unwashed of the 1920's and '30s come alive in their fantasy equivalents in Sharn, thanks to the new book.</p><p></p><p>Much like Waterdeep, they worked to build a city that has all the necessary elements of adventuring, all in one place - only unlike my perceptions of Waterdeep, they worked to make the arrangement more logical as to why things are where they are, and WHY they are.</p></blockquote><p></p>
[QUOTE="Henry, post: 1884409, member: 158"] Sharn, I'm falling in love with more every day. I purchased the Sharn - City of Towers Hardback, and I like it for several reasons: 1) The city is vastly DIFFERENT from any other previously published D&D city (except maybe Bluffside). It screams "out there" compared to cities like Waterdeep or Greyhawk. If anything, the city has more in common with Greyhawk than Waterdeep; portions are run by gangs or, in some cases, completely lawless, the wards of the city have characteristics all their own, and you can genuinely grasp the differences between different wards in the text. 2) The characters that Keith Baker and James Wyatt populate this city with are not only colorful, but they are as entertaining to read about as use in play. Flamewind the prophetic Sphinx, the prophetic little gnome who sits on a pillar all day and offers advice to passers-by, the Red-Light Madam who sits on the city council, the Cook who's been practicing her craft for 300 years, the ass of a Gnomish Bard who acts as social conscience with his satrical plays - Every time I turned a page there was someone else to introduce my players to. 3) The city evokes film noir and modern-style grit like no D&D city previous. I can feel the spirits of gumshoe detectives, femme fatales, corrupt bureaucrats, and the mass unwashed of the 1920's and '30s come alive in their fantasy equivalents in Sharn, thanks to the new book. Much like Waterdeep, they worked to build a city that has all the necessary elements of adventuring, all in one place - only unlike my perceptions of Waterdeep, they worked to make the arrangement more logical as to why things are where they are, and WHY they are. [/QUOTE]
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