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Sharn?
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<blockquote data-quote="James Heard" data-source="post: 1884499" data-attributes="member: 7280"><p>Definitely the best city-as-adventure-site book ever. Just the way it's presented is better than any three Waterdeep books put together. Admittedly, I like Undermountain very muchly - but Sharn is just more...usable than any other starting place I've seen. It makes sense, rational sense, so you can pretty much intuitively know the city better than a lot of places in roleplaying games. There's not only a reason for the city to exist and be huge (industry, unique location, trade routes) but there's also those tons of tiny details that "fill out" a city like districts where you can point at and reasonably go "this is where your mother would live Redgar, because you said she was a dentist." That is, people have business AND places to live AND places that they recreate. It works on scale too, you could fairly reasonably have a game that never left a single district or run a game where Sharn was simply someplace on the way to somewhere else and you only used it in the grossest sense.</p><p></p><p>Heck, I'm not even sure I ever intend to run an Eberron game and Sharn:CoT is looking like one of the best gaming purchases I've made this year.</p><p></p><p>/cheerleading</p></blockquote><p></p>
[QUOTE="James Heard, post: 1884499, member: 7280"] Definitely the best city-as-adventure-site book ever. Just the way it's presented is better than any three Waterdeep books put together. Admittedly, I like Undermountain very muchly - but Sharn is just more...usable than any other starting place I've seen. It makes sense, rational sense, so you can pretty much intuitively know the city better than a lot of places in roleplaying games. There's not only a reason for the city to exist and be huge (industry, unique location, trade routes) but there's also those tons of tiny details that "fill out" a city like districts where you can point at and reasonably go "this is where your mother would live Redgar, because you said she was a dentist." That is, people have business AND places to live AND places that they recreate. It works on scale too, you could fairly reasonably have a game that never left a single district or run a game where Sharn was simply someplace on the way to somewhere else and you only used it in the grossest sense. Heck, I'm not even sure I ever intend to run an Eberron game and Sharn:CoT is looking like one of the best gaming purchases I've made this year. /cheerleading [/QUOTE]
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