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Sharn?
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<blockquote data-quote="Vocenoctum" data-source="post: 1884516" data-attributes="member: 2477"><p>I've got and read Sharn, and it's a great city book, but I still don't like the city itself. The characters are great (the aforementioned gnome on a Pillar, and there's an invisibile gnomassin too!), but the actual city layout still scream "eh?" to me.</p><p></p><p>It's five plateau's, and they built up. They built on ancient ruins, but the ruins make no sense since they were raised up anyway. The caverns are nice also.</p><p>I'm not sure what makes Sharn a good location for a city, let alone everyone using it through the centuries. There isn't a natural harbor, nor anyway to naturally raise the goods from the docks to the city (it's done using cranes and lifts and whatnot).</p><p></p><p>I'd have prefered if Sharn were a large valley, the harbor at the mouth of the valley, the city filling the valley upwards into the heavens, eventually passing the peaks of the cliff's and pushing into the clouds. Filling the walls of the valley with homes and bridges and such.</p><p></p><p>The book also makes it seem a little more spread out and sparse than the original setting book did, but I think that's just because of the way the maps were drawn. (2d maps are limited when expressing 3d cities.)</p><p></p><p>The only problem I had with the book was the layout. They have maps by level (upper, middle, lower, etc) but then organize the descriptions by district (so, you'll read Upper central, middle central, lower central, than upper whatever, lower whatever, etc. As opposed to Upper central, Upper Whatever and so on) no index makes this irritating.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 1884516, member: 2477"] I've got and read Sharn, and it's a great city book, but I still don't like the city itself. The characters are great (the aforementioned gnome on a Pillar, and there's an invisibile gnomassin too!), but the actual city layout still scream "eh?" to me. It's five plateau's, and they built up. They built on ancient ruins, but the ruins make no sense since they were raised up anyway. The caverns are nice also. I'm not sure what makes Sharn a good location for a city, let alone everyone using it through the centuries. There isn't a natural harbor, nor anyway to naturally raise the goods from the docks to the city (it's done using cranes and lifts and whatnot). I'd have prefered if Sharn were a large valley, the harbor at the mouth of the valley, the city filling the valley upwards into the heavens, eventually passing the peaks of the cliff's and pushing into the clouds. Filling the walls of the valley with homes and bridges and such. The book also makes it seem a little more spread out and sparse than the original setting book did, but I think that's just because of the way the maps were drawn. (2d maps are limited when expressing 3d cities.) The only problem I had with the book was the layout. They have maps by level (upper, middle, lower, etc) but then organize the descriptions by district (so, you'll read Upper central, middle central, lower central, than upper whatever, lower whatever, etc. As opposed to Upper central, Upper Whatever and so on) no index makes this irritating. [/QUOTE]
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