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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Chaosmancer" data-source="post: 8788814" data-attributes="member: 6801228"><p>I guess looking over everything, the real question for me is "are these now good feats"? This is the part I'm struggling with. </p><p></p><p>Is +1 Strength, the ability to bonus action attack after killing an enemy, and the +2 or +3 to damage once per turn worth a feat? </p><p></p><p>Is +1 Dex, ignore cover, ignore range, ignore melee worth a feat? </p><p></p><p>Or, should these get a little bit more? Because EVERYTHING gets the +1 ASI, so if that is standard and we take it away, how do these feats stack up? </p><p></p><p></p><p>Also, since we are grousing about the negatives, I do want to point out some positives. Mage Slayer is now real good. Once per day, when you would fail a mental save, you succeed, is REALLY good on just about any martial class. Durable is now incredibly good (for tables that aren't mine, because of how I do HD) in that it allows you to spend hit dice as a bonus action in combat, and it gives advantage on Death Saves. That's huge for barbarians and fighters. </p><p></p><p>There are a lot of nerfs as well, but there are buffs that I really like.</p><p></p><p>////////////////////////////////////////////////////////////////</p><p></p><p></p><p>No, they took guidance out behind the shed and capped it. There is no way that is staying in the game, and if it does, it is now useless.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8788814, member: 6801228"] I guess looking over everything, the real question for me is "are these now good feats"? This is the part I'm struggling with. Is +1 Strength, the ability to bonus action attack after killing an enemy, and the +2 or +3 to damage once per turn worth a feat? Is +1 Dex, ignore cover, ignore range, ignore melee worth a feat? Or, should these get a little bit more? Because EVERYTHING gets the +1 ASI, so if that is standard and we take it away, how do these feats stack up? Also, since we are grousing about the negatives, I do want to point out some positives. Mage Slayer is now real good. Once per day, when you would fail a mental save, you succeed, is REALLY good on just about any martial class. Durable is now incredibly good (for tables that aren't mine, because of how I do HD) in that it allows you to spend hit dice as a bonus action in combat, and it gives advantage on Death Saves. That's huge for barbarians and fighters. There are a lot of nerfs as well, but there are buffs that I really like. //////////////////////////////////////////////////////////////// No, they took guidance out behind the shed and capped it. There is no way that is staying in the game, and if it does, it is now useless. [/QUOTE]
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