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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Chaosmancer" data-source="post: 8790102" data-attributes="member: 6801228"><p>Yes, I understand how the spell works. But I'm looking at how it interacts with a single player. Because as I pointed out, you often don't have every single player making skill checks that are important. </p><p></p><p>And the thing is, the "vast, vast improvement" of making it a reaction is something I like. That is a great usage for it, it prevents it from breaking concentration and it limits the spam. It is a wonderful change that does vastly improve the ability for avoiding the nuisance problems of it. </p><p></p><p>None of that is taken away by allowing it to remain a cantrip, instead of this psuedo-daily ability where you have to consider if the Rogue failing to unlock this door is worth using guidance on, because he might later fail a hide check that would be more important, and you can only guidance the rogue once per day. I'd strongly fight to keep it a reaction, that is a good change. But it isn't a good enough change to warrant kneecapping the ability by making it so limited. </p><p></p><p>Keep the reaction, change it back to being able to be used at-will, with no restiction on the number of times people benefit, and I think we have a better and less aggravating version of what we had before.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8790102, member: 6801228"] Yes, I understand how the spell works. But I'm looking at how it interacts with a single player. Because as I pointed out, you often don't have every single player making skill checks that are important. And the thing is, the "vast, vast improvement" of making it a reaction is something I like. That is a great usage for it, it prevents it from breaking concentration and it limits the spam. It is a wonderful change that does vastly improve the ability for avoiding the nuisance problems of it. None of that is taken away by allowing it to remain a cantrip, instead of this psuedo-daily ability where you have to consider if the Rogue failing to unlock this door is worth using guidance on, because he might later fail a hide check that would be more important, and you can only guidance the rogue once per day. I'd strongly fight to keep it a reaction, that is a good change. But it isn't a good enough change to warrant kneecapping the ability by making it so limited. Keep the reaction, change it back to being able to be used at-will, with no restiction on the number of times people benefit, and I think we have a better and less aggravating version of what we had before. [/QUOTE]
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