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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="TwoSix" data-source="post: 8790902" data-attributes="member: 205"><p>I'd rather see Guidance be along the lines of "You cast Guidance on the target. For the duration of the spell (let's say 8 hours), they have a +1d4 to all ability checks for one ability of the caster's choice."</p><p></p><p>So you give the scout a bonus to Dex or Wisdom checks all day, you give the grappler a bonus to Strength, you give the wizard with knowledge skills a bonus to Int, etc. And then the user of Guidance doesn't have to worry about the action economy aspect of it ever again, which is the annoying part at the table. Also make it a minute casting time so it doesn't get changed around all the time, especially in a combat or pressure situation. Maybe make it so the recipient can't gain the benefit again for 24 hours.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8790902, member: 205"] I'd rather see Guidance be along the lines of "You cast Guidance on the target. For the duration of the spell (let's say 8 hours), they have a +1d4 to all ability checks for one ability of the caster's choice." So you give the scout a bonus to Dex or Wisdom checks all day, you give the grappler a bonus to Strength, you give the wizard with knowledge skills a bonus to Int, etc. And then the user of Guidance doesn't have to worry about the action economy aspect of it ever again, which is the annoying part at the table. Also make it a minute casting time so it doesn't get changed around all the time, especially in a combat or pressure situation. Maybe make it so the recipient can't gain the benefit again for 24 hours. [/QUOTE]
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