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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="Chaosmancer" data-source="post: 8792327" data-attributes="member: 6801228"><p>I disagree, difficult decisions are not the essence of game design. If I sit down to play a game I should not have to make "difficult" decisions on whether or not my method of play is effective. </p><p></p><p>The thing is, Guidance is only useful for people who want to play a support character. I suppose the decision can be difficult if you mean you have two, equally valid choices between playing support or playing damage dealers, that is a difficult decision I can get behind. But once you choose to play support, it should not be another difficult decision on how to effectively achieve that. The support options should be clear, and they should work. </p><p></p><p></p><p>I dislike the change to the Help action, because it doesn't make sense. Two untrained people trying to break down a door is equally effective to one untrained person? Logically that doesn't work. I like it on a case-by-case basis. If you want to help someone figure out what this religious symbol means, you need to be trained, if you want to help keep an eye out for your target in a crowded street, you don't need to be trained.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8792327, member: 6801228"] I disagree, difficult decisions are not the essence of game design. If I sit down to play a game I should not have to make "difficult" decisions on whether or not my method of play is effective. The thing is, Guidance is only useful for people who want to play a support character. I suppose the decision can be difficult if you mean you have two, equally valid choices between playing support or playing damage dealers, that is a difficult decision I can get behind. But once you choose to play support, it should not be another difficult decision on how to effectively achieve that. The support options should be clear, and they should work. I dislike the change to the Help action, because it doesn't make sense. Two untrained people trying to break down a door is equally effective to one untrained person? Logically that doesn't work. I like it on a case-by-case basis. If you want to help someone figure out what this religious symbol means, you need to be trained, if you want to help keep an eye out for your target in a crowded street, you don't need to be trained. [/QUOTE]
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