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<blockquote data-quote="Kannik" data-source="post: 8792815" data-attributes="member: 984"><p>Leaving aside my views on the archery fighting style, the key difference here for me is that those are happening during combat, where every character is going to acting in differing ways and with differing abilities, and having to make choices based on position, type of enemies, environment, and etc. And if an entire party chooses to be fighters, rangers, and paladins with shields, then there are a myriad of things that they will face that will not be aided by those shields.</p><p></p><p>Conversely, guidance's main usage is outside of combat, where it can very often be employed sequentially, without consideration, and continually. "But being support means I can't do other things" doesn't often apply out of combat except in unusual circumstances; in fact you can even cast guidance (it lasts a minute), and then use the help action for a double bonus to the aided character. Or you can cast guidance on another character then go off to climb a rope, talk to someone, pick a lock, or eat some bread. </p><p></p><p></p><p></p><p>Hey, I'm all for additional meaningful support choices being available to many classes -- that would be great! 4e as an example included support for supporting for many classes. But for me, Guidance 2014 as written doesn't function in game as meaningful choice of support.</p></blockquote><p></p>
[QUOTE="Kannik, post: 8792815, member: 984"] Leaving aside my views on the archery fighting style, the key difference here for me is that those are happening during combat, where every character is going to acting in differing ways and with differing abilities, and having to make choices based on position, type of enemies, environment, and etc. And if an entire party chooses to be fighters, rangers, and paladins with shields, then there are a myriad of things that they will face that will not be aided by those shields. Conversely, guidance's main usage is outside of combat, where it can very often be employed sequentially, without consideration, and continually. "But being support means I can't do other things" doesn't often apply out of combat except in unusual circumstances; in fact you can even cast guidance (it lasts a minute), and then use the help action for a double bonus to the aided character. Or you can cast guidance on another character then go off to climb a rope, talk to someone, pick a lock, or eat some bread. Hey, I'm all for additional meaningful support choices being available to many classes -- that would be great! 4e as an example included support for supporting for many classes. But for me, Guidance 2014 as written doesn't function in game as meaningful choice of support. [/QUOTE]
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