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Sharp shooter/Great Weapon Mastery
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<blockquote data-quote="tetrasodium" data-source="post: 8794734" data-attributes="member: 93670"><p>What are you talking about? The new mechanic for the help action is: <em>"Assist Ability Check. Choose one of your Skill Proficiencies and one ally who can see or hear you. You give Advantage to the <strong>next</strong> Ability Check that ally makes with the chosen Skill. This benefit expires if the ally doesn’t use it before the start of your next turn. To give this assistance, you must be near enough to the ally to assist verbally or physically when the ally makes the check. The DM has final say on whether your assistance is possible."</em></p><p><strong>Two people are still more effective</strong> when they work together but now they need to work together instead of the second providing the moral support of their character effectively waving a cocktail while channeling ralph wiggum to say "I'm helping".</p><p></p><p></p><p>It <em>is</em> a fundamental problem with skills. They can't start fixing it until they clean up the spinning knives like "I'm helping" as a reaction & "I cast guidance" spam. New tools like the revised help/guidance before we have changes elsewhere but the other way around would be harder to test given the number of missing pieces we have</p><p></p><p></p><p>It is quite impressive when it can be done every round for an hour at level 1 & that quickly scales up to 8-24 hours. I don't point that out as some kind of outrage so much as to show how much the "muh rapiers" outrage is unreasonable As to the paladin it doesn't do anything right now because we don't have the packet with a new paladin yet.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8794734, member: 93670"] What are you talking about? The new mechanic for the help action is: [I]"Assist Ability Check. Choose one of your Skill Proficiencies and one ally who can see or hear you. You give Advantage to the [B]next[/B] Ability Check that ally makes with the chosen Skill. This benefit expires if the ally doesn’t use it before the start of your next turn. To give this assistance, you must be near enough to the ally to assist verbally or physically when the ally makes the check. The DM has final say on whether your assistance is possible."[/I] [B]Two people are still more effective[/B] when they work together but now they need to work together instead of the second providing the moral support of their character effectively waving a cocktail while channeling ralph wiggum to say "I'm helping". It [I]is[/I] a fundamental problem with skills. They can't start fixing it until they clean up the spinning knives like "I'm helping" as a reaction & "I cast guidance" spam. New tools like the revised help/guidance before we have changes elsewhere but the other way around would be harder to test given the number of missing pieces we have It is quite impressive when it can be done every round for an hour at level 1 & that quickly scales up to 8-24 hours. I don't point that out as some kind of outrage so much as to show how much the "muh rapiers" outrage is unreasonable As to the paladin it doesn't do anything right now because we don't have the packet with a new paladin yet. [/QUOTE]
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